"Cyberpunk 2077" (New DLC "Phantom Liberty" | (9/26)

Brandeezy

Superstar
Joined
May 11, 2012
Messages
20,225
Reputation
2,771
Daps
56,532
Reppin
East ATL
I still think they're going to scrap the game for the current gen and just have it release on XBSX, PS5 & PC

I refuse to believe this game will run well on current gen consoles. Especially with how CDPR handled Witcher 3 on Xbox and PS4
 
Last edited:

ORDER_66

Demon Time coming 2024
Bushed
Joined
Feb 2, 2014
Messages
146,916
Reputation
15,780
Daps
585,891
Reppin
Queens,NY
gm-edb12665-2b90-4e2c-b585-dccab015980c-cyberpunk-2077-vehicle.jpg


Cyberpunk 2077's upgraded vehicles won't be just a simple reskins, they will affect the speed, handling and more. Some even come with installed anti-mine detector systems but most of them don't need windows thanks to "crystal dome technology".
We already know that Cyberpunk 2077 will feature a ton of different vehicles, which players will get to buy or steal from other Night City residents. Sadly, you won't be able to customise these vehicles yourself but there will be plenty of modded cars all over the Cyberpunk 2077 world.

In the latest interview with PlayStation magazine, Pawel Mielniczuk, Art Director for Characters and Hard Surfaces at CDPR shared some interesting new details about vehicles. He said that the game has about 29 base models of cars, which can be found in countless varieties, including Nomad sets.

Nomad cars, like the modded Quadra in the screenshot above, are not just simple reskins, instead, they will change the way vehicles behave and offer additional protection to drivers. For example, one of the mods that Nomads install on their cars are anti-mine detector systems, which can help detect mines in the Wastelands.


These cars also do not need lighting since all the cars are "driving on, infrared and stuff". This new technology in Cyberpunk 2077 called "crystal dome technology" allows players to view the outside through a screen that wraps around you.

"[It’s] basically an LCD screen with armour outside. So, when you get into the car, you shut the door, it's completely dark in there and after a minute the lights light up. There's this cool effect of disappearing meshes and seeing, looking like through the LCD screen so there are noises, there are glitches happening on the screens," Mielniczuk explains.

:whoo::whoo::whoo:

gm-58c1fe2d-c96b-4759-92d7-95e71a4f77bc-cyberpunk-guns.jpg


gm-0a5502d4-f35a-400c-b8ad-208d85042bd2-budget-arms-slaughtomatic.jpg


Speaking to the PlayStation Official Magazine UK for the October 2020 issue, CD Projekt Red's staff have shared some interesting new details about weapons, fashion and vehicles in Cyberpunk 2077. One interesting line from Ben Andrews, concept art co-ordinator for the game's guns and mechanical devices caught our eye.

Andrews mentioned how Cyberpunk 2077 has its own weapon culture that is very different to how weapons work in our world but a comparison can be drawn with one particular country.

"One of the things we thought about with the weapons is that in Cyberpunk, we have a very overt weapon culture. It's very different to the way weapons work in our world. This is like American gun culture just gone crazy, you know?"


"Everybody has a gun because violence has been taken to the extremes. The idea that you may be mugged on your way home from work is extremely common, or your apartment might be broken into at the weekend. So, everybody's carrying a gun."

The element of gun culture satire can be found in the game's adverts all over Night City. Andrews mentions how there's an advert for family friendy guns with a happy family posing with a gun - even the kids and pregnant moms have one.

Furthermore, he reveals that players will be able to buy low-tier, disposable guns in a very simple way. There's a gun called the Budget Arms Slaughtomatic, which cannot be reloaded so once you empty the clip, it's practically useless.

"The idea that you can pick up a gun for like five euro. And you pick it up when you're shopping in the 24/7, you use it to defend your home at the weekend, and then you just throw it away and you buy a new one," he explained.

tumblr_pos1ewwDu71qhcdpbo2_500.gifv

:banderas:
 

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
74,406
Reputation
5,502
Daps
158,000
Reppin
Duckburg, NY
gm-edb12665-2b90-4e2c-b585-dccab015980c-cyberpunk-2077-vehicle.jpg


Cyberpunk 2077's upgraded vehicles won't be just a simple reskins, they will affect the speed, handling and more. Some even come with installed anti-mine detector systems but most of them don't need windows thanks to "crystal dome technology".
We already know that Cyberpunk 2077 will feature a ton of different vehicles, which players will get to buy or steal from other Night City residents. Sadly, you won't be able to customise these vehicles yourself but there will be plenty of modded cars all over the Cyberpunk 2077 world.

In the latest interview with PlayStation magazine, Pawel Mielniczuk, Art Director for Characters and Hard Surfaces at CDPR shared some interesting new details about vehicles. He said that the game has about 29 base models of cars, which can be found in countless varieties, including Nomad sets.

Nomad cars, like the modded Quadra in the screenshot above, are not just simple reskins, instead, they will change the way vehicles behave and offer additional protection to drivers. For example, one of the mods that Nomads install on their cars are anti-mine detector systems, which can help detect mines in the Wastelands.


These cars also do not need lighting since all the cars are "driving on, infrared and stuff". This new technology in Cyberpunk 2077 called "crystal dome technology" allows players to view the outside through a screen that wraps around you.

"[It’s] basically an LCD screen with armour outside. So, when you get into the car, you shut the door, it's completely dark in there and after a minute the lights light up. There's this cool effect of disappearing meshes and seeing, looking like through the LCD screen so there are noises, there are glitches happening on the screens," Mielniczuk explains.

:whoo::whoo::whoo:

gm-58c1fe2d-c96b-4759-92d7-95e71a4f77bc-cyberpunk-guns.jpg


gm-0a5502d4-f35a-400c-b8ad-208d85042bd2-budget-arms-slaughtomatic.jpg


Speaking to the PlayStation Official Magazine UK for the October 2020 issue, CD Projekt Red's staff have shared some interesting new details about weapons, fashion and vehicles in Cyberpunk 2077. One interesting line from Ben Andrews, concept art co-ordinator for the game's guns and mechanical devices caught our eye.

Andrews mentioned how Cyberpunk 2077 has its own weapon culture that is very different to how weapons work in our world but a comparison can be drawn with one particular country.

"One of the things we thought about with the weapons is that in Cyberpunk, we have a very overt weapon culture. It's very different to the way weapons work in our world. This is like American gun culture just gone crazy, you know?"


"Everybody has a gun because violence has been taken to the extremes. The idea that you may be mugged on your way home from work is extremely common, or your apartment might be broken into at the weekend. So, everybody's carrying a gun."

The element of gun culture satire can be found in the game's adverts all over Night City. Andrews mentions how there's an advert for family friendy guns with a happy family posing with a gun - even the kids and pregnant moms have one.

Furthermore, he reveals that players will be able to buy low-tier, disposable guns in a very simple way. There's a gun called the Budget Arms Slaughtomatic, which cannot be reloaded so once you empty the clip, it's practically useless.

"The idea that you can pick up a gun for like five euro. And you pick it up when you're shopping in the 24/7, you use it to defend your home at the weekend, and then you just throw it away and you buy a new one," he explained.

tumblr_pos1ewwDu71qhcdpbo2_500.gifv

:banderas:

“We don’t need windows where we’re going”
 
Top