Control Developer Says Sony Was 'a Bit More Ready' for Next-Gen Than Microsoft

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
72,290
Reputation
5,369
Daps
153,233
Reppin
Duckburg, NY
Developing games for next-gen consoles is challenging, especially if you're simultaneously developing them for current-gen, as Control developer Remedy was. But the PS5 and the Xbox Series consoles were not equally challenging to develop for, according to Remedy's Thomas Puha.



On Next-Gen Console Watch, Puha said that Sony was "a bit more ready" with its PS5 early tools for developers, and said that it was easier initially to get games like Control working on the PS5 than it was for the Xbox Series X and S.

He did go on to say that both machines were still great to make games for, and while they're both still working out system-level issues, this is normal for new hardware and things will ultimately get better with time.

"Sony stuck what worked, their development software and tools were pretty stable and good pretty early on," Puha said. "Microsoft opted to change quite a lot of things, which in the long run are probably good, but of course it was just a bigger hurdle for us devs early on because we had to rewrite a bunch of different things to take advantage of specific features."


Puha also had something to say about the Xbox Series S: namely, that developing for it is admittedly holding developers back at least a little.

It's no different from the previous generations where the system with the lowest specs does end up dictating a few of the things you're going to do because you're going to have to run on that system," he said.

"The more hardware you have, the more you have to ultimately compromise a little bit when you are a smaller studio like us, when you just can't spend as much time making sure all these platforms are super good."

He added that quality assurance especially is a huge problem contributing to this, as it is more and more expensive to test games the more platforms you have to test them on.


"I don't envy folks making Halo Infinite," he said.
 

Brian O'Conner

All Star
Joined
May 23, 2012
Messages
2,419
Reputation
430
Daps
6,955
Almost every developer has praised working on ps5 over xbox but these dumb ass xbots stans keep making the same thread about game pass, worded different every other day
 

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
72,290
Reputation
5,369
Daps
153,233
Reppin
Duckburg, NY
This was common sense because Microsoft was waiting on AMD since it is RDNA 2.0 compared to Sony being 1 n custom.

And what do you think about them reiterating that developing for the series s and x is frustrating and that the s will ultimately bottleneck the x?
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
68,419
Reputation
3,643
Daps
107,034
Reppin
Tha Land
This isn’t new info.

Microsoft and AMD already said Microsoft was but behind cause they were waiting for the full RDNA 2 chips to be ready.

That’s why PS5 only has partial features
 

Leasy

Let's add some Alizarin Crimson & Van Dyke Brown
Supporter
Joined
Jun 17, 2012
Messages
44,688
Reputation
4,407
Daps
97,191
Reppin
Philly (BYRD GANG)
And what do you think about them reiterating that developing for the series s and x is frustrating and that the s will ultimately bottleneck the x?

I mean it will be hard its new technology and this means Sony got some old tech that is familiar. You will see Xbox benefits later in the generation but you are starting to see some benefits in games such as Hitman/Marvel
 

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
72,290
Reputation
5,369
Daps
153,233
Reppin
Duckburg, NY
I mean it will be hard its new technology and this means Sony got some old tech that is familiar. You will see Xbox benefits later in the generation but you are starting to see some benefits in games such as Hitman/Marvel

Oh ok
 
Top