http://gematsu.com/2017/04/bandai-na...god-eater-team
The latest issue of Weekly Famitsu reveals Code Vein, a new “dungeon exploration-type, hard action RPG” from Bandai Namco developed by the team behind God Eater. It is due out in 2018 for unannounced platform(s).
Code Vein was teased via a short video. An official worldwide reveal is set for April 20.
The game is set in a near future where everything has gone to ruin. Players are Revenants, vampires that possess supernatural abilities, that will take on the truth of the world while working together with allies.
In order to survive, Revenants live in an isolated society called “Vein.” The Revenant is a being that has transcended humanity, but as a result has lost most of their memories. A Revenant who is short on blood will turn into a monster called a “Lost.”
One of the main features of Code Vein is the “Buddy” system. When exploring dungeons, you can bring a single partner along.
Revenants mainly use close-range weapons such as great swords and one-handed swords. Other weapons such as spears and hammers also exist.
Staff working on the project includes:
Producer: Keita Iizuka
Director: Hiroshi Yoshimura
Project Team Leader: Yusuke Tomizawa
Development is currently 35 percent complete. A trailer will be revealed shortly, likely when the game is officially announced on April 20.
More...
Code Vein is being made on a separate development line from the God Eater series, as a way to take on a new challenge.
When asked if there are any connections to God Eater, Tomizawa says they’re advancing through its development to make it into a new title that can offer a new gaming experience.
The developers described the meaning behind the English word of “Vein” and “Code.” They want you to think of it as “codes for blood.”
“Vein” is the name of the closed world that players will be exploring in Code Vein. Here, you’ll try to find its hidden truth.
They’re calling the genre for it a “dramatic dungeon-exploring action RPG.” It’ll involve exploring the adjoining areas with tense atmosphere, as explore and travel. They feel that its strong sense of accomplishment sets it apart from your average genre of “dungeon-exploring action RPG.”
You’ll get to go on a journey with a “Buddy,” in a game with difficulty that might make you quit if it were solo, but said to bring an even bigger sense of accomplishment from its many obstacles you’ll have to overcome.
Your “Buddy” is controlled by AI, but there will be times where the players will need to help their Buddies.
Code Vein is being made with Unreal Engine 4.
They can’t share a clear answer for which hardware it is being made for, but they plan to release it on console.
A new trailer is expected to be revealed in early-May.
They aim to make it a worldwide title from Japan.
As the team leader, Yusuke Tomizawa will oversee both God Eater and Code Vein.
Read more at http://www.siliconera.com/2017/04/18...SO9miXkQybb.99
The latest issue of Weekly Famitsu reveals Code Vein, a new “dungeon exploration-type, hard action RPG” from Bandai Namco developed by the team behind God Eater. It is due out in 2018 for unannounced platform(s).
Code Vein was teased via a short video. An official worldwide reveal is set for April 20.
The game is set in a near future where everything has gone to ruin. Players are Revenants, vampires that possess supernatural abilities, that will take on the truth of the world while working together with allies.
In order to survive, Revenants live in an isolated society called “Vein.” The Revenant is a being that has transcended humanity, but as a result has lost most of their memories. A Revenant who is short on blood will turn into a monster called a “Lost.”
One of the main features of Code Vein is the “Buddy” system. When exploring dungeons, you can bring a single partner along.
Revenants mainly use close-range weapons such as great swords and one-handed swords. Other weapons such as spears and hammers also exist.
Staff working on the project includes:
Producer: Keita Iizuka
Director: Hiroshi Yoshimura
Project Team Leader: Yusuke Tomizawa
Development is currently 35 percent complete. A trailer will be revealed shortly, likely when the game is officially announced on April 20.
More...
Code Vein is being made on a separate development line from the God Eater series, as a way to take on a new challenge.
When asked if there are any connections to God Eater, Tomizawa says they’re advancing through its development to make it into a new title that can offer a new gaming experience.
The developers described the meaning behind the English word of “Vein” and “Code.” They want you to think of it as “codes for blood.”
“Vein” is the name of the closed world that players will be exploring in Code Vein. Here, you’ll try to find its hidden truth.
They’re calling the genre for it a “dramatic dungeon-exploring action RPG.” It’ll involve exploring the adjoining areas with tense atmosphere, as explore and travel. They feel that its strong sense of accomplishment sets it apart from your average genre of “dungeon-exploring action RPG.”
You’ll get to go on a journey with a “Buddy,” in a game with difficulty that might make you quit if it were solo, but said to bring an even bigger sense of accomplishment from its many obstacles you’ll have to overcome.
Your “Buddy” is controlled by AI, but there will be times where the players will need to help their Buddies.
Code Vein is being made with Unreal Engine 4.
They can’t share a clear answer for which hardware it is being made for, but they plan to release it on console.
A new trailer is expected to be revealed in early-May.
They aim to make it a worldwide title from Japan.
As the team leader, Yusuke Tomizawa will oversee both God Eater and Code Vein.
Read more at http://www.siliconera.com/2017/04/18...SO9miXkQybb.99
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