Facts!!!!Sony owns 5% of epic games.
Sony out here co-publishing greatness
Facts!!!!Sony owns 5% of epic games.
Sony out here co-publishing greatness
Sony owns 5% of epic games.
Sony out here co-publishing greatness
That it's harder to actually sell something than it is to rent something.Spider-man is a very popular character.
I’m not sure what you are expecting me to say here
That it's harder to actually sell something than it is to rent something.
This isn’t trueThat it's harder to actually sell something than it is to rent something.
And don't forget Sony out here co-publishing the only Marvel movie that has even mattered in the last 3 or 4 years as wellAnd despite all of it meach still bought a ps5 and same-nikka 2
Back to my original point. It’s easier to get someone to “try” a F2P game than it is with a full priced game.This isn’t true
again the number one most profitable and played game this year has zero sales.
Y’all gotta reconcile that fact before you keep quoting me
WHAT!?This isn’t true
again the number one most profitable and played game this year has zero sales.
Y’all gotta reconcile that fact before you keep quoting me
All games moving forward should be low budget, high profit, subscription based, have microtransactions, and be published by one of microsoft's subsidiaries.So is the line of logic here that since the most profitable game is F2P with in-game sales that all games should be F2P with loads of microtransitions to keep the industry healthy, then?
All games moving forward should be low budget, high profit, subscription based, have microtransactions, and be published by one of microsoft's subsidiaries.
The overall quality of the game itself is a straw man argument.
But is Sony matching 401K contributions up to SIX POINT FIVE percent!?!?!? I bet they aren't are they!!!???Meach gonna be at the microsoft casino like “sony stans “
WHAT!?
Is your contention that it's harder to give away a game than it is to sell a game?
Sure, I agree, but the numbers in the OP don’t give you this answerI said "it's harder to actually sell something than it is to rent something."
Your response makes 0.0% sense.
Success exists on the other side of haters.Meach, squeeze both of my fingers
I need to make sure you haven't had a stroke.
Again, you are in an industry sales thread.All games moving forward should be low budget, high profit, subscription based, have microtransactions, and be published by one of microsoft's subsidiaries.
The overall quality of the game itself is a straw man argument.