Call of Duty Black Ops 3 [Official Thread]

gtj1982

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Lol at not realizg the system has nothing to do with lag but the network code written by the developers. Also games on Live and PsN are both P2P for the most part. The reason games ran better on 360 last gen was the same reason they looked better and that was because the games were designed first and foremost for the 360 and ported to Ps3.
 

RileyC

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So basically I was super excited about blops3. First cod game I was hyped on since the first black ops. after playing for a bit I think I'm going to make a pass on it and just get my fps fix from bf4 and (maybe) battlefront
 

KingTut

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View kick to headshot every time I shoot first. It's like you get punished for having a faster reaction than the next guy. It's fun but I'm not spending $60 on it. A lot better games coming out this fall anyways.
 

chemicalsword

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pretty fun. not visually impressive and the ttk on cod is still entirely too low. 2 shots to the leg is death.. foh. not really feeling the titanfall jumps. still copping for campaign and zombies primarily...
 

Fatboi1

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yes it does but how can such a powerful system can't run a beta and other games bettar than the LarryBox online ? :sas2:
:mindblown: the dedicated servers aren't running sometimes which is why you see lag. P2P connections are unreliable depending on the players connection.
 
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Fatboi1

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A lot of cod heads switching to the ps4 will be upset as far as the network go. I've always say COD and SF games always run like shyt on PSN and now both franchises have exclusivity deals with Sony

"PSN" doesn't have anything to do with a specific game's online connection. If a game is laggy, it's most likely bad netcode on top of that it's running on P2P connections which this beta mostly is. BLOPS3 HAS dedicated servers but the beta is limited on that right now.


As far as lag goes, most people last gen on PS3 were probably using wireless vs wired and on 360 you pretty much only had wired connections so that would make a difference on some fronts. Even then that doesn't solve shytty connections on the users end. Ever played Halo reach? 4? Gears ? They all had hella lag, even COD. To say that it's fine on Xbox 360 is just being disingenuous.


R8u9cr5.gif

Xbox live doesn't make "good" connections out of thin air.

COD:AW on XB1 with lag.

TL:DR
LAG is a result of a lot of variables. Thinking "XBL" or w/e solves that is just stupid and ignores the laws of physics.
 

The G.O.D II

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"PSN" doesn't have anything to do with a specific game's online connection. If a game is laggy, it's most likely bad netcode on top of that it's running on P2P connections which this beta mostly is. BLOPS3 HAS dedicated servers but the beta is limited on that right now.


As far as lag goes, most people last gen on PS3 were probably using wireless vs wired and on 360 you pretty much only had wired connections so that would make a difference on some fronts. Even then that doesn't solve shytty connections on the users end. Ever played Halo reach? 4? Gears ? They all had hella lag, even COD. To say that it's fine on Xbox 360 is just being disingenuous.




Xbox live doesn't make "good" connections out of thin air.

COD:AW on XB1 with lag.

TL:DR
LAG is a result of a lot of variables. Thinking "XBL" or w/e solves that is just stupid and ignores the laws of physics.



Calm down dork:francis:
 
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