Best combat in a game without guns or swords?

the elastic

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Came to post this and forgot lol.


I want another VJ game so bad :noah:

Between VJ and Power Stone, Capcom is taking a massive L every year they don't use these properties.

I told Chat GPT-4 to make a new VJ game with an online mode.

Title: Viewtiful Joe: Quantum Clash

Online Mechanic: Quantum Sync

In Quantum Clash, the unique time-altering mechanic of the Viewtiful Joe series is expanded into an innovative online multiplayer feature. In the single-player game, players could use "VFX powers" to slow down time, speed it up, or zoom in on the action to deliver more powerful attacks. But in an online multiplayer game, the challenge is how to apply these time-manipulation concepts in a way that feels fair and balanced to all players.

This is where Quantum Sync comes in. Quantum Sync will allow players to manipulate time, but with a twist. Every player gets the ability to manipulate time, but with limitations to prevent game-breaking scenarios.

Players will have a 'Quantum Gauge' that fills up as they fight. Once it's full, they can trigger their VFX power. This power will change the time flow for everyone in the fight, not just the player who triggered it. For example, if a player uses slow, all players and the game environment will be affected by it.

However, the player who triggered the VFX power will have an advantage during this phase. They might move slightly faster in slow time, have their attacks do more damage in zoom, or have increased evasion in mach speed. This way, the time manipulation becomes a strategic element that all players must adapt to, but also rewards the player who initiated it.

The Quantum Sync mechanic is further enhanced by an innovative 'Counter-VFX' system. If another player's Quantum Gauge is full when a VFX power is triggered, they can use their gauge to initiate a Counter-VFX. This can either mitigate the effects of the opponent's VFX power or even reverse it. For example, if a player triggers a slow time VFX, a Counter-VFX could speed up time instead, turning the tables on the original player.

This creates a dynamic and strategic layer to the online combat. Players need to consider when to use their VFX power, when to save it for a Counter-VFX, and how to adapt to sudden changes in time flow.

Game Modes:
1. **Quantum Duel**: Traditional 1v1 fights.
2. **Time Tussle**: Team-based multiplayer mode where each team tries to control time zones on a map.
3. **Quantum Royale**: A battle royale mode with the last player standing wins.

Each mode would have its own strategies and meta based on the Quantum Sync mechanic, making for a diverse and engaging online multiplayer experience that brings the unique style of Viewtiful Joe into the online gaming world.
 

IIVI

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Morning Star multiple Castlevania games through the series.
 
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