Battlefield 2042 (PS4, PS5, XB1, XSX, PC) (Nov 19)

CoolinInTheCut

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DICE dodged the question about whether support for this game will go beyond Year 1. I guess that pretty much confirms they're abandoning it, unless something huge happens to bring a lot of players back. The model they have with 2-3 guns and 1 map every season is definitely not enough, and its probably indicative of DICE trying to save assets and resources for a future BF game.

 

BigBlackSea

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DICE dodged the question about whether support for this game will go beyond Year 1. I guess that pretty much confirms they're abandoning it, unless something huge happens to bring a lot of players back. The model they have with 2-3 guns and 1 map every season is definitely not enough, and its probably indicative of DICE trying to save assets and resources for a future BF game.


Dice and EA got some soul-searching to do. They could have marketed the specialists as an evolution of the archetype system that was meant to be in BFV.

I didn't mind the specialists, as I just went with what role I felt each one went with

Casper, Rao - Recon loadout
Irish - Engineer
McKay - Assault

Majority of fans don't want this. They want clear cut classes, and I don't blame them. Battlefield has been about that lane since it's inception.
 

CoolinInTheCut

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Dice and EA got some soul-searching to do. They could have marketed the specialists as an evolution of the archetype system that was meant to be in BFV.

I didn't mind the specialists, as I just went with what role I felt each one went with

Casper, Rao - Recon loadout
Irish - Engineer
McKay - Assault

Majority of fans don't want this. They want clear cut classes, and I don't blame them. Battlefield has been about that lane since it's inception.

I honestly I dont mind the specialists system, they just did a shytty job balancing them.

But they already confirmed they're bringing back classes next season. Basically organizing all of the existing specialists into the traditional BF classes - Sniper, Assault/Medic, Support, Engineer - and restricting gadgets to the classes. No restrictions around guns though, so any class can use any gun - which is dumb cause they aren't fully committing.

 

CoolinInTheCut

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LMAO. Its a wrap. Next BF game and new BF studio 'Ridgeline Games' was announced today.


TLDR: New Studio announced that will focus on campaign. DICE focusing on multiplayer. Ripple working on a new BF experience - likely another BR mode. Vince Zampella leading. OG BF developer Lars Gustavvson aka "Mr Battlefield" is leaving.

Battlefield fans -

20 years ago, on September 10th, 2002, DICE and EA released Battlefield™ 1942, ushering in a new kind of first-person shooter – one that allowed you to partake in massive battles set in a WW2-themed sandbox that encouraged creativity and led to spectacles that we all know as Only-In-Battlefield moments. Since that time, we’ve explored many eras and theaters of war, from the trenches of the first World War to the jungles of Vietnam, the tactical warfare of modern combat and even glimpses of the world of tomorrow. And you’ve been with us all the way. We could not have created these games without your support and input.

Your feedback has been instrumental in evolving Battlefield™ 2042. The team has been hard at work and has made strides in pushing Battlefield 2042 closer to our ambitions. With the launch of Season 2, we’re proud of the work we’ve done on the game and are committed to continuing to support it. We’ll keep listening to your thoughts and we’ll use those to continue to evolve Battlefield 2042 as well as to act as learnings for our new experiences that are in pre-production.

As we approach our 20th anniversary, we’d like to share the future of the franchise and be clear with you on our vision: We are all-in on Battlefield. We are committed to unlocking its potential as one of the best first-person shooter franchises in the world. To make that vision a reality, we’ve launched a global effort, coordinating multiple studios under a leadership team of industry veterans to build a connected Battlefield universe.

I’m excited to be working with Vince Zampella again, alongside the rest of our leadership team: Rebecka Coutaz at DICE, Christian Grass at Ripple Effect Studios, and Alex Seropian at Industrial Toys. We’re hard at work with our world-class studios to grow Battlefield into an incredible first-person shooter series.

Many of you know that Marcus Lehto joined the team earlier in the year. Today we announced the name of his new Seattle-based studio, Ridgeline Games. Marcus will bring his long legacy of creating fascinating worlds and gripping narratives to Battlefield. Backed by a world-class team, he’ll be leading the charge to develop a narrative campaign set in the Battlefield universe that will engage fans in new and exciting ways while remaining true to the classic elements of the series.

DICE is a multiplayer powerhouse and will use its expertise to continue developing Battlefield’s one-of-a-kind multiplayer suite while Ripple Effect is focused on creating an entirely new Battlefield experience that will complement and build upon the series’ foundations.

Battlefield has been a staple of this industry and as the industry shifts, we’re looking to expand the series into something even more extraordinary by embracing a global mindset and the vision of our leadership team. As we build for the future of Battlefield, we must remember to thank those who got us here. Creative Director Lars Gustavsson, who has been with the franchise since the beginning and is affectionately known as Mr Battlefield, has decided he is ready for a new adventure. We would like to thank him for his invaluable experience, expertise, and friendship for all these years.

Lars has dedicated a substantial portion of his life to Battlefield and is proud to have helped shape the franchise into what it is today. He is excited to pass the baton to the next generation of Battlefield creators at DICE, Ripple Effect, Industrial Toys, and Ridgeline Games.

The next generation of Battlefield creators is a global team of talented, hungry individuals dedicated to taking the series to new heights. This team includes veterans who have worked on the series for years as well as new talent from the industry, all of whom bring years of experience working across incredible titles to the Battlefield universe.

As Vince has said to me, 20 years is a huge accomplishment for any series, regardless of industry. We have the ability to shape what comes next. We have the leadership, passion and talent in place to build really amazing experiences for players in the years ahead.

Along with the work we’re doing with our studios, we have more content coming to Battlefield 2042 and cannot wait to see what you think of it. Once again, to the community, we want to thank you for your support.

- Byron Beede and the Battlefield Team

News Impressions:

 
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Fctftl

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LMAO. Its a wrap. Next BF game and new BF studio 'Ridgeline Games' was announced today.


TLDR: New Studio announced that will focus on campaign. DICE focusing on multiplayer. Ripple working on a new BF experience - likely another BR mode. Vince Zampella leading. OG BF developer Lars Gustavvson aka "Mr Battlefield" is leaving.

Battlefield fans -

20 years ago, on September 10th, 2002, DICE and EA released Battlefield™ 1942, ushering in a new kind of first-person shooter – one that allowed you to partake in massive battles set in a WW2-themed sandbox that encouraged creativity and led to spectacles that we all know as Only-In-Battlefield moments. Since that time, we’ve explored many eras and theaters of war, from the trenches of the first World War to the jungles of Vietnam, the tactical warfare of modern combat and even glimpses of the world of tomorrow. And you’ve been with us all the way. We could not have created these games without your support and input.

Your feedback has been instrumental in evolving Battlefield™ 2042. The team has been hard at work and has made strides in pushing Battlefield 2042 closer to our ambitions. With the launch of Season 2, we’re proud of the work we’ve done on the game and are committed to continuing to support it. We’ll keep listening to your thoughts and we’ll use those to continue to evolve Battlefield 2042 as well as to act as learnings for our new experiences that are in pre-production.

As we approach our 20th anniversary, we’d like to share the future of the franchise and be clear with you on our vision: We are all-in on Battlefield. We are committed to unlocking its potential as one of the best first-person shooter franchises in the world. To make that vision a reality, we’ve launched a global effort, coordinating multiple studios under a leadership team of industry veterans to build a connected Battlefield universe.

I’m excited to be working with Vince Zampella again, alongside the rest of our leadership team: Rebecka Coutaz at DICE, Christian Grass at Ripple Effect Studios, and Alex Seropian at Industrial Toys. We’re hard at work with our world-class studios to grow Battlefield into an incredible first-person shooter series.

Many of you know that Marcus Lehto joined the team earlier in the year. Today we announced the name of his new Seattle-based studio, Ridgeline Games. Marcus will bring his long legacy of creating fascinating worlds and gripping narratives to Battlefield. Backed by a world-class team, he’ll be leading the charge to develop a narrative campaign set in the Battlefield universe that will engage fans in new and exciting ways while remaining true to the classic elements of the series.

DICE is a multiplayer powerhouse and will use its expertise to continue developing Battlefield’s one-of-a-kind multiplayer suite while Ripple Effect is focused on creating an entirely new Battlefield experience that will complement and build upon the series’ foundations.

Battlefield has been a staple of this industry and as the industry shifts, we’re looking to expand the series into something even more extraordinary by embracing a global mindset and the vision of our leadership team. As we build for the future of Battlefield, we must remember to thank those who got us here. Creative Director Lars Gustavsson, who has been with the franchise since the beginning and is affectionately known as Mr Battlefield, has decided he is ready for a new adventure. We would like to thank him for his invaluable experience, expertise, and friendship for all these years.

Lars has dedicated a substantial portion of his life to Battlefield and is proud to have helped shape the franchise into what it is today. He is excited to pass the baton to the next generation of Battlefield creators at DICE, Ripple Effect, Industrial Toys, and Ridgeline Games.

The next generation of Battlefield creators is a global team of talented, hungry individuals dedicated to taking the series to new heights. This team includes veterans who have worked on the series for years as well as new talent from the industry, all of whom bring years of experience working across incredible titles to the Battlefield universe.

As Vince has said to me, 20 years is a huge accomplishment for any series, regardless of industry. We have the ability to shape what comes next. We have the leadership, passion and talent in place to build really amazing experiences for players in the years ahead.

Along with the work we’re doing with our studios, we have more content coming to Battlefield 2042 and cannot wait to see what you think of it. Once again, to the community, we want to thank you for your support.

- Byron Beede and the Battlefield Team

Impressions:


Truly living in a bizarre world where Vince Zampella went from from Call of Duty royalty to spearheading development in Battlefield.
 

CoolinInTheCut

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Truly living in a bizarre world where Vince Zampella went from from Call of Duty royalty to spearheading development in Battlefield.

Vince joined EA over 10 years ago lol. We all saw the drama that unfolded with MW2 that caused him to switch sides.
 

BigBlackSea

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LMAO. Its a wrap. Next BF game and new BF studio 'Ridgeline Games' was announced today.


TLDR: New Studio announced that will focus on campaign. DICE focusing on multiplayer. Ripple working on a new BF experience - likely another BR mode. Vince Zampella leading. OG BF developer Lars Gustavvson aka "Mr Battlefield" is leaving.

Battlefield fans -

20 years ago, on September 10th, 2002, DICE and EA released Battlefield™ 1942, ushering in a new kind of first-person shooter – one that allowed you to partake in massive battles set in a WW2-themed sandbox that encouraged creativity and led to spectacles that we all know as Only-In-Battlefield moments. Since that time, we’ve explored many eras and theaters of war, from the trenches of the first World War to the jungles of Vietnam, the tactical warfare of modern combat and even glimpses of the world of tomorrow. And you’ve been with us all the way. We could not have created these games without your support and input.

Your feedback has been instrumental in evolving Battlefield™ 2042. The team has been hard at work and has made strides in pushing Battlefield 2042 closer to our ambitions. With the launch of Season 2, we’re proud of the work we’ve done on the game and are committed to continuing to support it. We’ll keep listening to your thoughts and we’ll use those to continue to evolve Battlefield 2042 as well as to act as learnings for our new experiences that are in pre-production.

As we approach our 20th anniversary, we’d like to share the future of the franchise and be clear with you on our vision: We are all-in on Battlefield. We are committed to unlocking its potential as one of the best first-person shooter franchises in the world. To make that vision a reality, we’ve launched a global effort, coordinating multiple studios under a leadership team of industry veterans to build a connected Battlefield universe.

I’m excited to be working with Vince Zampella again, alongside the rest of our leadership team: Rebecka Coutaz at DICE, Christian Grass at Ripple Effect Studios, and Alex Seropian at Industrial Toys. We’re hard at work with our world-class studios to grow Battlefield into an incredible first-person shooter series.

Many of you know that Marcus Lehto joined the team earlier in the year. Today we announced the name of his new Seattle-based studio, Ridgeline Games. Marcus will bring his long legacy of creating fascinating worlds and gripping narratives to Battlefield. Backed by a world-class team, he’ll be leading the charge to develop a narrative campaign set in the Battlefield universe that will engage fans in new and exciting ways while remaining true to the classic elements of the series.

DICE is a multiplayer powerhouse and will use its expertise to continue developing Battlefield’s one-of-a-kind multiplayer suite while Ripple Effect is focused on creating an entirely new Battlefield experience that will complement and build upon the series’ foundations.

Battlefield has been a staple of this industry and as the industry shifts, we’re looking to expand the series into something even more extraordinary by embracing a global mindset and the vision of our leadership team. As we build for the future of Battlefield, we must remember to thank those who got us here. Creative Director Lars Gustavsson, who has been with the franchise since the beginning and is affectionately known as Mr Battlefield, has decided he is ready for a new adventure. We would like to thank him for his invaluable experience, expertise, and friendship for all these years.

Lars has dedicated a substantial portion of his life to Battlefield and is proud to have helped shape the franchise into what it is today. He is excited to pass the baton to the next generation of Battlefield creators at DICE, Ripple Effect, Industrial Toys, and Ridgeline Games.

The next generation of Battlefield creators is a global team of talented, hungry individuals dedicated to taking the series to new heights. This team includes veterans who have worked on the series for years as well as new talent from the industry, all of whom bring years of experience working across incredible titles to the Battlefield universe.

As Vince has said to me, 20 years is a huge accomplishment for any series, regardless of industry. We have the ability to shape what comes next. We have the leadership, passion and talent in place to build really amazing experiences for players in the years ahead.

Along with the work we’re doing with our studios, we have more content coming to Battlefield 2042 and cannot wait to see what you think of it. Once again, to the community, we want to thank you for your support.

- Byron Beede and the Battlefield Team

News Impressions:


Damn, they're putting a fork in it. I'm conflicted. On one hand, the launch has been garbage, with a drip feed of content after almost a year so it might be in their interest to cut their losses here since trying to work on issues that should have been in the base game post launch is like trying to change a car tire while going 80 on the highway. On the other hand, I'm afraid this will set the precedent for the future, when a product needs work. EA will just cut the project loose and go on to the next thing. BFV and Battlefront 2 were on their way to being decent, only to be aborted. I'm afraid EA might be taking a b*stardized strategy akin to Activision, whereas the latter has been using a planned yearly cycle for releases, the former will now make ad-hoc decisions based on community feedback and sales performance to determine if support after 12 months will be continued.

If they're going to cut the cord on this, in order for me to buy another title, they'll have to:

-They're willing to let the product cook for 2 years like how support was done from BF3-BF1. I'm not trying buy a $60 game every year when I don't have time to play every day.

-Make whatever secondary mode they have F2P. Warzone is such a hit due to the fact that you don't have to pay for the game outright. Firestorm and Hazard Zone could have been lit if EA didn't get greedy.

- I see they are bringing new studios into the fold. That's good. Let Dice handle multiplayer, that's always been their strength. I'm not a big campaign dude, and Battlefield's in particular have always been ass imo (BF4, having to replay the same glitchy mission thrice to unlock guns for multi :scust: ), if they separate studios working on campaign and BF Battle Royale, that's help free up bandwidth.

- Give us a fukking complete game. Delay if you have to, but don't insult the gamer base by serving up a pre-alpha build as a launch build.
 

5n0man

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LMAO. Its a wrap. Next BF game and new BF studio 'Ridgeline Games' was announced today.


TLDR: New Studio announced that will focus on campaign. DICE focusing on multiplayer. Ripple working on a new BF experience - likely another BR mode. Vince Zampella leading. OG BF developer Lars Gustavvson aka "Mr Battlefield" is leaving.

Battlefield fans -

20 years ago, on September 10th, 2002, DICE and EA released Battlefield™ 1942, ushering in a new kind of first-person shooter – one that allowed you to partake in massive battles set in a WW2-themed sandbox that encouraged creativity and led to spectacles that we all know as Only-In-Battlefield moments. Since that time, we’ve explored many eras and theaters of war, from the trenches of the first World War to the jungles of Vietnam, the tactical warfare of modern combat and even glimpses of the world of tomorrow. And you’ve been with us all the way. We could not have created these games without your support and input.

Your feedback has been instrumental in evolving Battlefield™ 2042. The team has been hard at work and has made strides in pushing Battlefield 2042 closer to our ambitions. With the launch of Season 2, we’re proud of the work we’ve done on the game and are committed to continuing to support it. We’ll keep listening to your thoughts and we’ll use those to continue to evolve Battlefield 2042 as well as to act as learnings for our new experiences that are in pre-production.

As we approach our 20th anniversary, we’d like to share the future of the franchise and be clear with you on our vision: We are all-in on Battlefield. We are committed to unlocking its potential as one of the best first-person shooter franchises in the world. To make that vision a reality, we’ve launched a global effort, coordinating multiple studios under a leadership team of industry veterans to build a connected Battlefield universe.

I’m excited to be working with Vince Zampella again, alongside the rest of our leadership team: Rebecka Coutaz at DICE, Christian Grass at Ripple Effect Studios, and Alex Seropian at Industrial Toys. We’re hard at work with our world-class studios to grow Battlefield into an incredible first-person shooter series.

Many of you know that Marcus Lehto joined the team earlier in the year. Today we announced the name of his new Seattle-based studio, Ridgeline Games. Marcus will bring his long legacy of creating fascinating worlds and gripping narratives to Battlefield. Backed by a world-class team, he’ll be leading the charge to develop a narrative campaign set in the Battlefield universe that will engage fans in new and exciting ways while remaining true to the classic elements of the series.

DICE is a multiplayer powerhouse and will use its expertise to continue developing Battlefield’s one-of-a-kind multiplayer suite while Ripple Effect is focused on creating an entirely new Battlefield experience that will complement and build upon the series’ foundations.

Battlefield has been a staple of this industry and as the industry shifts, we’re looking to expand the series into something even more extraordinary by embracing a global mindset and the vision of our leadership team. As we build for the future of Battlefield, we must remember to thank those who got us here. Creative Director Lars Gustavsson, who has been with the franchise since the beginning and is affectionately known as Mr Battlefield, has decided he is ready for a new adventure. We would like to thank him for his invaluable experience, expertise, and friendship for all these years.

Lars has dedicated a substantial portion of his life to Battlefield and is proud to have helped shape the franchise into what it is today. He is excited to pass the baton to the next generation of Battlefield creators at DICE, Ripple Effect, Industrial Toys, and Ridgeline Games.

The next generation of Battlefield creators is a global team of talented, hungry individuals dedicated to taking the series to new heights. This team includes veterans who have worked on the series for years as well as new talent from the industry, all of whom bring years of experience working across incredible titles to the Battlefield universe.

As Vince has said to me, 20 years is a huge accomplishment for any series, regardless of industry. We have the ability to shape what comes next. We have the leadership, passion and talent in place to build really amazing experiences for players in the years ahead.

Along with the work we’re doing with our studios, we have more content coming to Battlefield 2042 and cannot wait to see what you think of it. Once again, to the community, we want to thank you for your support.

- Byron Beede and the Battlefield Team

News Impressions:


This is a big mistake, 2042 needed a rainbow 6 seige type recovery for people to actually trust another battlefield game. EA really shouldn't be making these live service games if they're gonna release unfinished products just to abandon them a year later when shyt doesn't work out immediately.

For the first time since pre launch people are optimistic about the future of 2042, and they're already talking about the next battlefield game. shyt is shameful.
 

CoolinInTheCut

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Damn, they're putting a fork in it. I'm conflicted. On one hand, the launch has been garbage, with a drip feed of content after almost a year so it might be in their interest to cut their losses here since trying to work on issues that should have been in the base game post launch is like trying to change a car tire while going 80 on the highway.

Outside of net code issues and poor hit registration, most of BF2042's issues can be resolved with more content. No one's asking them to re-invent the wheel. BF2042 didnt launch with a respectable amount of content compared to previous titles. And the content it did release with, was clearly unfinished - specifically the launch maps. This is the key issue with the game, and they've done very little to fix it by only releasing 2 new maps. I remember after the first year for BF3 and BF4, they nearly doubled the amount of maps and guns in the game with the post launch expansions.

On the other hand, I'm afraid this will set the precedent for the future, when a product needs work. EA will just cut the project loose and go on to the next thing. BFV and Battlefront 2 were on their way to being decent, only to be aborted. I'm afraid EA might be taking a b*stardized strategy akin to Activision, whereas the latter has been using a planned yearly cycle for releases, the former will now make ad-hoc decisions based on community feedback and sales performance to determine if support after 12 months will be continued.

You can't compare these guys to Activision. Yeah, the 1-year life cycle for COD games is very short, but they also aren't releasing unfinished games with tons of issues and a lack of content. There's no "on the way to be decent" for COD games, they always launch extremely polished, while DICE has been releasing broken games for over a generation now.

COD is one of the only shooters still following that traditional format of having very polished campaign, multiplayer, and coop modes, and tons of content at launch on the disc. They're also the ones who drop the most amount of free content with every season of the game out of all their competitors, and have the shortest seasons, so there's more content coming in more frequently than competing shooters. COD is also way more popular, and you can go back to any old COD and there's still a really active community.

At a certain point in time BF was a competitor to COD, but COD is so far ahead of the competition, especially with Warzone now, that you just can't compare the two.

If they're going to cut the cord on this, in order for me to buy another title, they'll have to:

-They're willing to let the product cook for 2 years like how support was done from BF3-BF1. I'm not trying buy a $60 game every year when I don't have time to play every day.

The number of years of support is irrelevant to me if they're spent like year 1 of BF2042 where they only drop 1 new map every season and spend most of their time fixing issues.

What's more important is the actual amount of content at launch, and what's promised for post launch support in terms of new content.

-Make whatever secondary mode they have F2P. Warzone is such a hit due to the fact that you don't have to pay for the game outright. Firestorm and Hazard Zone could have been lit if EA didn't get greedy.

Firestorm and Hazard Zone weren't bad because of EA being greedy, they were bad because they were bad lol. You cant even compare those modes to its competitors.

At a certain point in time I thought a BR mode would work in BF, but honestly, I dont think its a good idea. BF games have never had tight gameplay like Apex, COD/Warzone, Halo, etc. BFV had great movement, but it still wasn't close to the competing games, and I think its because they literally cant do more with how these games are a giant sandbox. I think thats why these games have always had an issue with collisions. You just cant make a hardcore experience with this kind of gameplay, itll be way too frustrating.

And, dying is a part of BF lol. There's not much you can do if youre up against a tank without any C5/mines/launchers.

- I see they are bringing new studios into the fold. That's good. Let Dice handle multiplayer, that's always been their strength. I'm not a big campaign dude, and Battlefield's in particular have always been ass imo (BF4, having to replay the same glitchy mission thrice to unlock guns for multi :scust: ), if they separate studios working on campaign and BF Battle Royale, that's help free up bandwidth.

DICE has almost been completely turned over since BF4 lol. I wouldn't say multiplayer has been their strength after a generation of bad BF games.

But I agree, BF campaigns have always been trash. shyts just a waste of resources. If you asked most legacy BF players, would you take 5 more maps for multiplayer or a campaign mode, most people are choosing the maps.

- Give us a fukking complete game. Delay if you have to, but don't insult the gamer base by serving up a pre-alpha build as a launch build.

This should be their priority first and foremost. The only thing people want is BF4 multiplayer brought to current gen, with BFV movement and BC2 destruction. Focus on delivering a polished game with all of this first, before adding all of these unnecessary innovations or things most BF players dont even want. Operations/Grand Operations, Specialists, Firestorm, Haha Zone, Levolution, all this shyt is a waste of resources if you cant deliver a good core experience.
 
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CoolinInTheCut

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This is a big mistake, 2042 needed a rainbow 6 seige type recovery for people to actually trust another battlefield game. EA really shouldn't be making these live service games if they're gonna release unfinished products just to abandon them a year later when shyt doesn't work out immediately.

For the first time since pre launch people are optimistic about the future of 2042, and they're already talking about the next battlefield game. shyt is shameful.

You can tell they're listening to the absolute wrong people here. No one who actually plays BF games wants a BF campaign mode or a BR mode.

We just want a working multiplayer suite.
 
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You can tell they're listening to the absolute wrong people here. No one who actually plays BF games wants a BF campaign mode or a BR mode.

We just want a working multiplayer suite.
This is the part that gets me. They are actually acting like they fixed Battlefield 2042 and it is almost in a complete mode. They have legit what 2 maybe 3 good maps currently......
Look I work for a large business and I get the "challenges" that happen. But in the end their entire product is what most people will see and right now it is not in a complete state. They need to decide if they are going to focus on the shareholders or the customers over the next 6-10 months.
 

CoolinInTheCut

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This is the part that gets me. They are actually acting like they fixed Battlefield 2042 and it is almost in a complete mode. They have legit what 2 maybe 3 good maps currently......
Look I work for a large business and I get the "challenges" that happen. But in the end their entire product is what most people will see and right now it is not in a complete state. They need to decide if they are going to focus on the shareholders or the customers over the next 6-10 months.

Yeah its unbelievable. You would think that based on the feedback they've gotten from these last two seasons, that they would double down (and they still could, but it looks more and more unlikely) and at least try to get the game in a redeemable state before making an announcement like this.

The only thing we can look to here is that a new BF game isnt going to fall from the sky. Its still going to take 2-3 years to develop at a minimum. So I think we can expect them to continue supporting BF2042 until then.
 

5n0man

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You can tell they're listening to the absolute wrong people here. No one who actually plays BF games wants a BF campaign mode or a BR mode.

We just want a working multiplayer suite.
EA is desperate for these fortnite type live service games but they don't understand why those type of games are successful. Only reason Apex Legends is successful is because respawn developed it with no input from EA and had to practically beg to get it released.

If EA wants a Battlefield BR game it has to be developed separately from the mainline entry and released as a standalone free to play product. No one who enjoys BR games is gonna pay $70 for a battlefield game, and people who pay for battlefield games aren't doing it to play BR, we buy battlefield for large scale objective based multi player with heavy emphasis on team work.

EA is too greedy to understand that. They want to sell battleroyal games for full price and also make you pay for the content in the game.
 
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