VG247: Sony VR headset due in Fall 2014, uses PlayStation Eye Camera

satam55

Veteran
Supporter
Joined
Jul 16, 2012
Messages
44,933
Reputation
4,873
Daps
88,539
Reppin
DFW Metroplex
Sony VR headset due in autumn 2014, uses PlayStation Eye – rumour
Thu, Sep 05, 2013 | 10:25 BST

More unconfirmed details have emerged regarding Sony’s rumoured VR headset, believed to rival Oculus Rift.

20130905_virtual_reality.jpg


GamesIndustry cites anonymous sources for word that the headset has a tentative release date of northern autumn 2014 – about one year from now, then, although the sources said it is subject to change.

The sources said the headset looks quite a lot like the Oculus Rift, but with small white spheres attached; these are used in conjunction with the PlayStation Eye camera, much like the Move controller or DualShock 4′s light bar, for extra accuracy.

The tone of the report suggests the current design looks pretty ridiculous, and is likely to change.

The headset will not be on show at the Tokyo Game Show, the sources added, despite rumours it was almost shown at gamescom; there aren’t enough games yet, and Sony is focusing on the PlayStation 4 launch.

Oculus Rift has been diplomatically silent on the topic of a potential rival, but has in the past been positive on the prospect of competitors, which could speed the development and adoption of VR technologies.

http://www.vg247.com/2013/09/05/sony-vr-headset-due-in-autumn-2014-uses-playstation-eye-rumour/




Inside PS4's new VR headset
By Chris Morris
WED 04 SEP 2013 9:40PM GMT / 5:40PM EDT / 2:40PM PDT


Sony's next big peripheral expected for fall 2014 launch, said to be more accurate than Oculus Rift

360x200

Three months ago, Sony made a big splash at E3 touting the PlayStation 4 to the world. At the same time, though, it was already laying the groundwork for another notable consumer technology venture.

As media and buyers got hands on time with the upcoming console and debated the WWE-like theatrics of the Sony and Microsoft press conferences, the company was holding top secret meetings with developers and publishers, showing off a virtual reality headset for the PS4 and drumming up support for it.

Officially, Sony isn't talking about the device, citing its long-standing policy of not commenting on rumor and speculation. But people in the know say the company is making a major push with the technology - even greater than it did with the PlayStation Move three years ago. (Like the Move, the headset will be sold separate from the console.)

The headset (which is not tied to the company's existing Wearable HDTV Personal 3D Viewer, pictured above) uses the PS4's PlayStation Eye camera, like Move did, for head tracking. This, say people who have used it, makes the headset even more accurate than the Oculus Rift - though it does present some aesthetic challenges.

At present, the working prototype for the headset, which select developers currently have in house, looks much like Oculus' better-known VR system - with ping pong balls attached. The design is not expected to be final.

While there have been reports that the system will make its debut at this year's Tokyo Game Show, those appear inaccurate. Sony does not wish to distract buyers in the days leading up to the PS4's launch - and, as yet, there are not enough games that can showcase the technology.

People with knowledge of the product say they believe the headset will launch in the fall of 2014, but that date, too, is subject to change.

While this isn't Sony's first time experimenting with virtual reality, it does appear to be the company's most serious. Several years ago, developers at GDC showcased a prototype game using the Personal 3D Viewer to select members of the media, though no version was ever released for that system. (That could be because the product was expensive and never sold in the North American market.)

The headset could be a differentiator for the PS4 - and could be part of the reason Sony is so aggressively targeting independent developers in the upcoming generation. Microsoft is not believed to be working on similar technology - and Oculus has said its focus with the Rift is PC and mobile technology.

Sony's device will certainly be a rival to Oculus. That company, though, has momentum on its side. After an incredibly successful Kickstarter, which brought in just shy of $2.5 million, Oculus raised $16 million in Series A venture capital led by Spark Capital and Matrix Partners. Sony is a multi-billion dollar conglomerate, but it has been experiencing significant financial hardships in recent years, which could erase some of that financial advantage.

Oculus also has been recruiting high-level developer talent to its roster. A month ago, id Software founder John Carmack signed on to become the company's chief technical officer.

"I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer," said Carmack at the time. "The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. It's certainly not there yet. There is a lot more work to do, and there are problems we don't even know about that will need to be solved, but I am eager to work on them."

Oculus declined to comment on Sony's headset when contacted by GamesIndustry International.

Sony's push into virtual reality brings to mind its 'jump in with both feet' approach to 3D two years ago. That didn't work out for a number of the same danger factors as VR. Players weren't crazy about wearing the glasses - and the fast-moving 3D images, combined with the fact that gamers blink less than passive TV watchers, resulted in player headaches.

The most significant problem, however, was lack of publisher support. Sony is working hard to ensure that doesn't happen again, making something Jack Tretton, president and CEO of Sony Computer Entertainment America, said at the launch of the PlayStation 3D monitor just as relevant today.

"I think it's a very similar analogy to HD," he noted. "Content will drive adoption."

http://www.gamesindustry.biz/articles/2013-09-04-inside-new-ps4-vr-headset
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
66,894
Reputation
3,601
Daps
104,230
Reppin
Tha Land
Now it makes even less sense that they didn't package the eye in with the system. If you want to take advantage of this your gonna have to buy 3 seperate peripherals.

I don't see it getting much support with such a fragmented user base
 

satam55

Veteran
Supporter
Joined
Jul 16, 2012
Messages
44,933
Reputation
4,873
Daps
88,539
Reppin
DFW Metroplex
Now it makes even less sense that they didn't package the eye in with the system. If you want to take advantage of this your gonna have to buy 3 seperate peripherals.

I don't see it getting much support with such a fragmented user base

:snoop: The PS4 camera will probably be bundled in with the VR device.
 

Slystallion

Live to Strive
WOAT
Supporter
Joined
May 4, 2012
Messages
13,106
Reputation
-10,382
Daps
17,417
this gen will be an intro to this tech as a test to see how many people support it. Since it doesn't come with system like original kinect and eye camera i don't expect devs to fully exploit these things. Expect Microsoft to counter with their own or making a deal with Occulus Rift to be pc and xbox one only but i don't see the Rift guys accepting that offer and but they would accept an offer to be compatible and would take exclusivity if the money is astronomical.

but ultimately i don't see these things being refined until the gen after this one...those with extra money will buy these vr things but it won't be a significant amount of the user base for devs to really want to spend time and money developing for until one of these headsets is indeed bundled with the system and they are cheap enough to easily buy a second headset for local play
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
66,894
Reputation
3,601
Daps
104,230
Reppin
Tha Land
Why would we need a Move Wand? Even if we did, they gotta be dirt cheap by now.
I would imagine it would enhance the VR experience, unless the light bar on the controller could do the same as move.

Sometimes I their haste to throw shade nikkas don't bother to waste time time thinking before they post

Not throwing shade. They are seperate accessories, they could be packaged together, but either way you'll have ps4 customers that have one, both, or none of them. Fragmented hardware is not a good look for devs. Especially since games would have to be made specifically for the peripherals. I don't see this getting very good support. Maybe for ps5
 

detroitwalt

Superstar
Joined
May 1, 2012
Messages
10,041
Reputation
1,384
Daps
25,015
Not throwing shade. They are seperate accessories, they could be packaged together, but either way you'll have ps4 customers that have one, both, or none of them. Fragmented hardware is not a good look for devs. Especially since games would have to be made specifically for the peripherals. I don't see this getting very good support.
Does that sound like kinect to you?
 

detroitwalt

Superstar
Joined
May 1, 2012
Messages
10,041
Reputation
1,384
Daps
25,015
You mean kinect with 360?

Yes fragmentation was a problem with the original Kinect.
Was it really tho? Didn't seem to affect sales. Now I'm not suggesting this'll sell like kinect but I don't think it will be really be a huge problem

As a matter of fact if that was the case then what would be the point of OR being brought to consoles?(I'm assuming that's their goal)
 

Mr. Somebody

Friend Of A Friend
Joined
May 10, 2012
Messages
28,262
Reputation
2,040
Daps
43,588
Reppin
Los Angeles
Why do you need a camera to play games in virtual reality. Those must be the games friends dont plan on buying that require eye.
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
Supporter
Joined
May 1, 2012
Messages
143,936
Reputation
25,810
Daps
482,168
Reppin
TYRONE GA!
This is a L cause they coulda just added the camera

no one really uses that shyt like that when playing most games, so making it optional is good. :yeshrug:

Vast majority of games we play really have no need for the camera, so getting your system in the home at a cheaper price and making it optional is best
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
66,894
Reputation
3,601
Daps
104,230
Reppin
Tha Land
Was it really tho? Didn't seem to affect sales. Now I'm not suggesting this'll sell like kinect but I don't think it will be really be a huge problem

As a matter of fact if that was the case then what would be the point of OR being brought to consoles?(I'm assuming that's their goal)

Fragmentation didn't affect sales but it affected dev support, which in turn affected the public perception of the unit. I think the price of these VR units, and the fact that they are single user experiences, will be the biggest detriment for sales.

And the OR is facing the same types of problems which is why it's picking up support in the console space much slower than for PC.
 
Last edited:
Top