Titanfall | XB1/PC/360 | Out Now

Stress Welker

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As a Xbox One next-gen exclusive, Titanfall will be utilizing Microsoft's cloud, offloading physics and AI load to the servers. The cloud will also offer dedicated servers for the title, apparently up to…well, unlimited servers. Respawn says the game would not be possible without the use of Microsoft's cloud.

  • Out Spring 2014
  • Xbox One and PC
  • 360 version being developed by someon else
  • Blurs line between competitive multiplayer and single player.
  • Campaign Multiplayer, "traditional" multiplayer mode", and a "One-Player Mode".
  • Going for a District 9 or Blade Runner vibe.
  • "Hulking 24-foot tall mechs concentrate heavy fire on anything that moves while lithe soldiers zip across the map with a swiftness normally reserved for superheroes"
  • "Legions of AI soldiers pour in and out of buildings on a large-scale battlefield as dropships deliver reinforcements from above"
  • Set in a future where humanity is split between its human civilization on Earth and a series of settlements in space
  • Travelers need to go through a difficult journey to reach the colonies
  • Settlers maintain self-sustaining cities on other planets
  • Interstellar Manufacturing Corporation is making inroads to secure the valuable natural resources of those regions
  • Battle lines drawn between those who wish to protect the settlements and the unsympathetic capitalist juggernaut
  • Campaign multiplayer only uses the genesis of this skirmish as a backdrop for multiplayer battles
  • Shown both perspectives of the conflict rather than choosing sides
  • Respawn wants to sell gamers the universe as opposed to telling an involving story
  • Respawn is embracing the visual storyteling approach of titles such as Left 4 Dead
  • Players given subtle clues about the conflict, such as eviction notices on doors, flooded apartments with children’s drawings taped to the refrigerator, etc.
  • Everything has its advantages in disadvantages in Titanfall
  • The titans are different from the prototypical mech
  • May get a different stylized embark animation based on how you approach the titan - Ex: slide between a titan’s legs and it uses its hand to scoop you into the cockpit
  • Titans can use powerful weapons
  • Arc cannon: chain-lightning gun that can be charged for more damage
  • Damage can extend to multiple threats when enemies are grouped together
  • Each titan has specialized weaponry, such as a 40mm explosive weapon and/or a rocket launcher
  • Vortex ability: press the button at the right time to collect bullets and rockets and throw them back at an enemy that you choose
  • Holding the vortex too long will make you miss the target
  • Can tell the titan to guard your current area or follow you around with a d-pad command
  • Eject boost ability can be used to catapult yourself into the air to reach higher perches for sniping as a pilot
  • Other pilots can jump on the back of your titan to fight from a new vantage point
  • Doomed state: occurs when a titan is badly damaged
  • Can either eject and continue on foot or try to continue
  • When in doomed state, other titans can rip you from the cockpit and kill you


  • Pilots are the jack-of-all-trades
  • Pilots capture control points, defend high value targets, are involved with fetch-and-grab missions, and more
  • Pilots don’t have size, but they’re agile
  • They can wall-run, and jump kits let them perform multiple jumps at once and prevent them from ever taking falling damage
  • Hit-and-fade tactics for pilots
  • Pilots also have a short-lived cloaking ability, allowing them to move across wide-open expanses safely
  • All pilots come with several weapons
  • Smart pistol: weapon that can lock onto multiple targets and fires with one trigger pull
  • This gun can’t lock onto titans
  • Assault rifle, anti-titan rocket launcher, data knife are also equipped
  • Data knife can reprogram computer-controlled characters to fight for you


  • Big plans for the progression system
  • Playable female characters
  • SmartGlass integration
  • Some Kinect support
  • Game was originally targeted for current-gen hardware
  • Team started to think that the current-gen console infrastructure wouldn’t allow for all of their ideas
  • Only 80 devs on the project
  • Focusing on one new console to avoid too many time-sucking dead ends
  • Not ruling out other platforms in the future
  • At least 12 titans in the multiplayer arena with AI characters
  • Xbox One processing power mostly used for the art team, which can make more unique textures
  • Respawn will use Xbox One’s cloud servers for dedicated servers and using them to handle all physics calculations and AI for non-playable characters
  • Source Engine. Building new engine = too much time.
  • Source gives them 60 fps
  • Modified Source - "Rewriting major portions of it".
 

Poppa_Dock

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nobody is trying to play with big mech robots and shyt...

microsoft has to relax on that terrible childish gameplay :scusthov:
 

Chris Mauro

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If Halo 5 can get a PC release also I can officially throw Xbox consoles in the bushes next gen
 

Fatboi1

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Don't nobody care about no damn gundam mech assault ass games. Is this what the Xbone is making??

:flabbyandsickXbone:
 

Heretic

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:snoop: are we really dismissing games over bullet points now. Yall dudes got too much hate in your heart.
 

PS5 Pro

DC looking a 1/2 seed right about nuh
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The Original Rec Room Gang
:snoop: are we really dismissing games over bullet points now. Yall dudes got too much hate in your heart.

They do, because this game basically seems like a bigger better Killzone 2 :ohhh:
This is what PS3 fans was hoping KZ3 would be. We seen where that series was headed tho (trying to be like COD) which is what these guys created and have moved on from :salute:

So now this is there new baby. Mech's (KZ had em) Dropships too
Thats killzone and/or Warhawk/starhawk.

Damn, they loved them features when it was exclusive. Now they expanded on it majorly, had the best shooter creators in the business make a new "passion"
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