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The Order: 1886™ introduces players to a unique vision of Victorian-Era London where Man uses advanced technology to battle a powerful and ancient foe. As Galahad, a member of an elite order of Knights, join a centuries-old war against a powerful threat that will determine the course of history forever in this intense third-person action-adventure shooter, available exclusively on the PlayStation®4 system.

Genre: Third Person Action Adventure

Supported Players: 1

Developer: Ready at Dawn

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Publisher: Sony Santa Monica

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Release Date: February 20th 2015

ERSB Game Rating: M

Digital Download Size:

Platform: PS4

Suggested Manufacturer's Retail Price: $59.99 |

Collector's Edition: $79.99 | Premium Edition: $149.99 |


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Where History and Myth Collide
Assume the role of Galahad, one of the most experienced Knights of The Order, and enter a unique vision of Victorian-Era London that fuses real historical figures and events with new twists on familiar myths and legends.








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*Thanks GameInformer!*
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“Galahad is one of the elder knights in the Order,” says creative director Ru Weerasuriya. “He’s connected with a group of people in the knights who have given him purpose, and that purpose happened to be to never question anything. He comes to the point, when the game starts, where there are things he’s always taken for granted and he realizes things are not as they seem.” As a character, Galahad begins the story as a steadfast and mostly unquestioning soldier in the ranks, even if he sometimes has doubts about the current doctrines that guide the knights of the Order.


When designing Galahad for The Order, the development team looked to the historical use of the Galahad name in Arthurian legend, and drew inspiration from those stories. Like the Galahad of real-world legend, Galahad in The Order is renowned for his gallantry, and being among the best of the knights.



However, the world of The Order’s alternate history 1886 challenges Galahad’s gallant nature with complicated ethical issues and gray moral quandaries. Over the course of the story, we see Galahad attempt to redefine himself in the light of these new challenges. In particular, the emerging threat of an opposing force of rebels in London fighting against The Order offers a dilemma. The rebels believe that the knights have failed to protect the poor, and that Galahad and the rest of the knights only look out for the aristocracy.



This complex class warfare is an emerging dilemma for Galahad, who has spent his life in battle against the supernatural threat of horrible half-breed creatures – it’s hard for him to wrap his mind around fighting his own kind. Through the course of the game, we learn who he is through his responses to these conflicts. “He’s the blank canvas that you start painting on,” says Weerasuriya. “Everything that is going to happen in this game is going to define who he is. And it’s going to bring back who he was – who he has repressed.”





Beyond the events of the game, Ready At Dawn is also putting a big focus on shaping the main character through the people around him – both friend and foe. “Every person, every relation, every event, is going to define this character. Sometimes the best heroes are defined not only by their friends, but by their enemies – and that’s true for Galahad.” While the identity of these enemies remains undisclosed, our early look at the game offered a potent glimpse of the relationship he shares with the rest of his squad.




Sir Percival fits comfortably into the role of an older brother – the part of the team that always does the right thing, no matter what. Meanwhile, Lafayette offers a humorous foil for Galahad’s more serious tone, keeping things light in the midst of dark events. Finally, Lady Igraine offers yet another angle on Galahad’s personality. Originally, Galahad helped to train Igraine, but as the years have passed, Igraine is as much a partner and rival to Galahad as a former student. The two are equally skilled, and their long friendship might have evolved into something more if not for their sworn duty as knights.



Beyond his relationships to both the characters and the world around him, our time at Ready At Dawn revealed Galahad as an impressively expressive protagonist thanks to the powerful visual technology of the game. Above and beyond Galahad’s unabashedly awesome mustache, the game often takes time to show off cinematic moments in which Galahad emotes and speaks with startling facial realism.



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The group we call the Knights of the Round Table is referred to in this new game as The Order – a force of dedicated individuals founded by King Arthur centuries ago to confront horrifying half-breed creatures. In the year 1886, Sir Galahad is one of the most respected knights in The Order, but he needs all the help he can get fighting the rebels and other threats lurking among London. These are three of Galahad’s most trusted allies in his battles throughout much of the game.


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Name: Isabeau D’Argyll
Alias: Lady Igraine


If you’ve read tales about King Arthur, you may remember his mother was named Lady Igraine. In The Order: 1886, Lady Igraine is a youthful-looking warrior named Isabeau D’Argyll. She and Galahad have a close but guarded relationship which started with her as his knight in training. Over the years the two become fond of one another, though their allegiance to The Order forbids them from ever acting on any underlying feelings. Isabeau’s character extends beyond her relationship with Galahad, however. She is strong-willed, skilled in combat, and fiercely loyal to The Order. “Isabeau is every bit the knight that Galahad is,” says Ru Weerasuriya, creative director on The Order: 1886. “There’s this kind of rivalry between them.”




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Name: Sebastian Malory
Alias: Sir Percival


In Ready At Dawn’s story, the title of Sir Percival belongs to a man named Sebastian Malory. Enthusiasts of Arthurian lore may recall that Sir Thomas Malory is the 15th century author of the original Le Morte d’Arthur. In The Order, the gray-bearded Malory is the most seasoned warrior in Galahad’s squad. Malory acts as a trustworthy mentor to Galahad and personifies The Order’s noble agenda to protect the people of London. Malory and Galahad share joint tempered loyalty to The Order, and are close friends because of it.







Name: Marquis de Lafayette
Alias: Pending


Lafayette is The Order’s newest knight-in-training, but he’s no green recruit. The famed Marquis de Lafayette is an actual historic figure who made his name fighting in both the French and American Revolutions. The Order contacts Lafayette and opens his eyes to the larger scale conflict the organization was formed to fight. His strategic expertise and knowledge of the battlefield makes him an invaluable addition to Galahad’s squad, even if he hasn’t earned his knightly name yet. This apprentice has a brash, whimsical sense of humor that lightens the squad’s oftentimes grim demeanor.




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The Right Tool for the Right Situation
Fire bolts of electricity to take out long-range targets with the Arc Gun, or rain down fire on enemies with the Thermite Rifle by dousing them in a cloud of flammable dust and igniting it with a superheated flare. The weapons of The Order: 1886 are all based on plausible science and technology.

























Ahead of Their Time
Advances in technology have also helped The Order patrol the city and keep its citizens safe. Airships patrol the skies, and are a constant reminder of the police state that controls Londoner's lives. Every member of The Order wears a wireless device to communicate with each other and the airships that patrol the skies. A variety of gadgets aid them in the work, such as the monocular that allows the Knights to see across great distances, signals airships via Morse code, and more.




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The Combo Gun
The bread and butter of The Order’s arsenal. The combo gun has two different functions. The rifle component of the gun is good for gunning down foes from a distance. The other barrel delivers a concussive blast that knocks foes back like a Force push. Stunned enemies can then be picked off with rifle fire.









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The Arc Gun
This high-voltage weapon is where things start to get more experimental. The arc gun has electric wires and components spread along its long metal rods. Electrical current zaps along this contraption as it warms up, creating a Jacob’s Ladder. This piece of bleeding edge technology shakes and smokes as it charges up a precise, long-distance bolt of energy. The way it zaps towards far off targets reminds us of Cole’s eagle-eyed lightning blast from Infamous.





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The Thermite Rifle
The thermite rifle is the flashiest and most devastating of the bunch Ready At Dawn has revealed so far. Pellets packed with strips of aluminum iron oxide are blasted into the environment, which then break open into a cloud of glittery metal paper. A high temperature flare is then shot into the cloud, creating a chemical reaction that turns the cloud into a burning mass of melting metal. This devastating weapon is perfect for punishing enemies hiding behind cover.



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Fragmentation Grenades
Everybody knows how grenades work – pull the pin and throw it before it blows up. The Order’s grenades are a little different than average. These thrown explosives resemble the handled “potato masher” grenades usually used by German troops. It also features a small spike that allows it to be stuck into walls or the floor, creating a nasty proximity mine.




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The Communicator


Not every piece of tech used by the knights of The Order is deadly. This communication device is well ahead of its time, allowing Galahad and his crew to coordinate remotely through the dense city streets of London.





this game is single player only, no need for ps+ for full experience.@fukkboi1 is hyped
 
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