Gizmo_Duck
blathering blatherskite!
Kinda interesting direction….i did not think they would go f2p for a sports title. They are most likely trying to make this fortnite type huge
It's an authentic evolution of the franchise and taking what Skate 3 was in 2010 and bringing it to now and to the future," Deran Chung, a creative director on Skate, said in an interview with The Verge. "That is not only an evolution of the franchise, but it's an evolution of where skateboarding is and was from 2010 to now and also where games are from then to now."
Skate will be available on PlayStation, Xbox, and PC, with crossplay and cross-progression. (The developers are exploring a mobile version, too.) But the full release is still a long ways away. In June, Full Circle debuted "pre-pre-pre-alpha" footage and invited players to sign up to playtest Skate, but they haven't given any sort of release timeframe for the launch.
As for the game's business model, Mocquard said the microtransactions are primarily going to be about cosmetics and convenience. "I want it to be very clear that it's not a pay-to-win game. There won't be any gameplay areas hidden exclusively behind a paywall. Players won't be able to buy any gameplay altering advantages." The team believes that "the best business models are based on respect, trust, and transparency," and they want to create "a healthy model that will allow us to continue investing back into the game," according to Mocquard. The team is also planning on having things like seasonal drops and live events in the game, "but we are still exploring different options."
One feature the developers were excited about was what they called "CollaboZones" (a working title), which are areas that can be collaboratively built by players and appear in other people's worlds. In Thursday's video, Full Circle showed off some examples, including an absolutely massive ramp and a structure that looked like a skyscraper-tall pachinko board.