I don’t think they’re 100% only going this open world direction with Zelda moving forward, but for the next one to follow this structure (hoping in a different land with a new antagonist), I had the thought of making the temples Eventide-like, so they can be more curated, and structure each one around a new movement mechanic that would be unlocked in the overworld afterwards. Maybe make the new land smaller and even more dense, so they don’t have as much testing required.
I don’t quite think they’re back yet on the temple front, even tho they were much better than the divine beasts. _/4 checkpoints are antiquated