Looks like we’ll be dying alot
This is from an old interview but I’m reposting since the game is even higher up in elevation that the first one. This makes sense why they let us warp up cliffs in the sequel or else we’d really be rage-quitting.
Were there any particular points that you found people were having a hard time with or getting stuck on?
Fujibayashi: Yes, there were definitely places. One of which was that a lot of people were falling off the towers, and a lot of people were dying when falling off the towers. So we tried to balance and change the base of the towers so that it makes it a little more easy to play. But when we saw that, we also didn’t see it as something negative.
There’s actually kind of a fun to be had from falling and dying. You learn to be careful and to be cautious. And we felt that that gave a lot of players the emotional preparedness to take on the rest of the world.
So we ultimately decided that we should let them die.
Satoru Takizawa:
They fall, they learn.
A chat with the directors of The Legend of Zelda: Breath of the Wild