Would be nice if you could interact with NPCs like you can in Fable. The good/evil system was dope.I wish this game had more story to it.
Each time I play it feels like all I'm doing is wandering aimlessly looking for shrines. I've beaten 2 temples already and have gone for the other 2 because I feel like at that point the game would be too short.
I guess it's the good and the bad about this game. It being so widely open world means you can spend a lot of time doing stuff that doesn't have a major effect on the main story portion of the game.
Maybe I just miss the structure the older zeldas had.
There doesn't seem to be any other "dungeons" outside of the main four. It seems like the meat of the game is in finding shrines. I miss how in other zeldas there were a bunch of dungeons with different themes and different weapons you earned from them.Would be nice if you could interact with NPCs like you can in Fable. The good/evil system was dope.
There doesn't seem to be any other "dungeons" outside of the main four. It seems like the meat of the game is in finding shrines. I miss how in other zeldas there were a bunch of dungeons with different themes and different weapons you earned from them.
Original Music, audio mixing, and sound effects.You're a 'Producer' at Black Sands. What does that entail exactly? (just curious)
Original Music, audio mixing, and sound effects.