The difference between 60/30 fps

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would be something like this


iuHMClLCinzEh.gif
 

MightyHealthy

said what he said
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Uh, OK...

(that said, the difference is a BIG reason Call of Duty: Modern Warfare was so well received)
 

Ayo

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:bryan:

this was mostly for the people who say there's no difference over 24 fps for the human eye

:rudy:

Hollywood originally chose 24 due to price of film and editing technology limitations of the time. You saved film because it was only 24fps. It was divisible by 12 which made cutting easier. 24fps was barely passable for smooth motion. So they went with it.

Fast forward many years later and people have come to associate 24fps with the cinematic look. It's dreamy.it doesnt look like youre in the room. The motion is a little blurred. It feels like you're watching something. You get lost in it. Things don't pop out to take you out of it. Things don't look real.

The uproar over 48fps is that it was a little too real. Too close to the human frame rate. The soap opera effect. What your TV does to movies when Smooth Frames or whatever its called is turned on. Garbage. Hate when people have that "feature" turned on.

And I completely agree. It looks like some Masterpiece Theater type shyt.

So what's my rant about?

Low frames per second = good for movies
High frames = good for video games
 
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:rudy:

Hollywood originally chose 24 due to price of film and editing technology limitations of the time. You saved film because it was only 24fps. It was divisible by 12 which made cutting easier. 24fps was barely passable for smooth motion. So they went with it.

Fast forward many years later and people have come to associate 24fps with the cinematic look. It's dreamy.it doesnt look like youre in the room. The motion is a little blurred. It feels like you're watching something. You get lost in it. Things don't pop out to take you out of it. Things don't look real.

The uproar over 48fps is that it was a little too real. Too close to the human frame rate. Things looked to real.

So what's my rant about?

Low frames per second = good for movies
High frames = good for video games

im talking about video games bruh. some ppl are out here saying you only need 24 fps for motion so anything above that is unnecessary :pachaha:
 

Ayo

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im talking about video games bruh. some ppl are out here saying you only need 24 fps for motion so anything above that is unnecessary :pachaha:

Oh my bad. :whoa: I fukked up.

For video games we want that shyt to look as real as possible. So 24 would be do doo and choppy.

Anyone who believes 24 is enough just watch a movie and pause it right as something is moving quickly on screen. It's blurred to shyt. That's what gives movies its cinematic look. And that's what would ruin video games.
 

MR. SNIFLES

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:rudy:

Hollywood originally chose 24 due to price of film and editing technology limitations of the time. You saved film because it was only 24fps. It was divisible by 12 which made cutting easier. 24fps was barely passable for smooth motion. So they went with it.

Fast forward many years later and people have come to associate 24fps with the cinematic look. It's dreamy.it doesnt look like youre in the room. The motion is a little blurred. It feels like you're watching something. You get lost in it. Things don't pop out to take you out of it. Things don't look real.

The uproar over 48fps is that it was a little too real. Too close to the human frame rate. The soap opera effect. What your TV does to movies when Smooth Frames or whatever its called is turned on. Garbage. Hate when people have that "feature" turned on.

And I completely agree. It looks like some Masterpiece Theater type shyt.

So what's my rant about?

Low frames per second = good for movies
High frames = good for video games

YOOO I WON'T EVEN LIE. I DIDN'T KNOW WHAT THAT EFFECT WAS OR HOW IT WAS DONE. I ALWAYS WONDERED HOW SOAP OPERAS LOOK SO CRISP COMPARED TO OTHER SHOWS. THANKS FOR THAT EXPLANATION.
 

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:rudy:

Hollywood originally chose 24 due to price of film and editing technology limitations of the time. You saved film because it was only 24fps. It was divisible by 12 which made cutting easier. 24fps was barely passable for smooth motion. So they went with it.

Fast forward many years later and people have come to associate 24fps with the cinematic look. It's dreamy.it doesnt look like youre in the room. The motion is a little blurred. It feels like you're watching something. You get lost in it. Things don't pop out to take you out of it. Things don't look real.

The uproar over 48fps is that it was a little too real. Too close to the human frame rate. The soap opera effect. What your TV does to movies when Smooth Frames or whatever its called is turned on. Garbage. Hate when people have that "feature" turned on.

And I completely agree. It looks like some Masterpiece Theater type shyt.

So what's my rant about?

Low frames per second = good for movies
High frames = good for video games

I plan on shooting in 48fps whenever possible.
 

itsyoung!!

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I been playing at 60 fps so long anything under 60 fps hurts my fukking eyes pretty much


when I found out BF3 was only 30 fps for consoles :russ: I was like cmon.. really? people buy that shyt at 30 fps ? a FPS at 30 fps is just.. wow.. there were already so many reasons PC is better for FPS than consoles but FPS is just another added argument over the years.
 
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