Email from a girl who played the game
Flower, Journey dev "exploring bigger audience, beyond just PlayStation" • News • Eurogamer.net
What's up with sony and second party developers
After the first year of development, Journey's basic structure and look was sound, but neither were where thatgamecompany wanted them to be. After the second year the game was visually ready, but Chen said the valleys and peaks of their journey were too shallow to deliver any sort of emotional connection to gamers.
The studio decided to spend another year on the game, burning through the reserves of their money as they worked out the kinks of their game and tweaked the experience.
"A lot of people weren't paid," he said. "We also went bankrupt as a company."
The experience left Chen wondering whether Journey was worth it's own journey. The answer, he said, came in the 824 emails the company received after the game was released. Many were very personal, very emotional letters to the developer.