Can you please explain how you came to the conclusion that Jacks heat smash is the 6th strongest cause now I'm starting to question whether some of you understand what balance is. Jack's 10f heat smash would be broken and unbalanced if it also wall splat like Jins, yoshimitsu, heihachi and a gang of other characters,
or if it was a 10f low that crushes highs like Akuma 10f launcher in T7..
or if you block it and it leaves you having to deal with a 50-50 mixup like King or a plus situation where you block everything and have to hard read a another mixup that's safe like Ling heat smash
Nobody is saying to just be ducking while Jack is in heat mode or to try and duck the move on reaction
. You know better.. Im saying the move is duckable and side steppable.. which mean you should be analyzing your opponent figuring out their habit. if he likes to pop his heat smash as soon as he activates heat or after a certain situation.. you can use that information to your advantage and capitalize on it. You can throw out moves that high crush and launch on counter hit.. that will make me hesitate on throwing the move out and the I will switch up and throw out that double arm pistons attack you mentioned.. As someone that claims to be a tekken head that's when you're supposed to recognize and make the adjustment TO MY adjustment and punish that attack.. Making reads and mid match adjustments like this has always been tekken in a nutshell even when it's high risk high reward reads.. Or simply block it like you been doing.. The point is you have OPTIONS.. you have counters to that heat smash in your arsenal.. the fact that Jacks heat smash is 10 frames simply means while Jack is in heat dont throw out any moves that or -10 or lower on block.. thats all