Splinter Cell: Black List

Ice Cold

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Wow over the last few months this game went from :flabbynisck: to :ohmy:
I was pretty turned off by that torture scene in the E3 demo, and all the over the top action like most people were. But it looks like they're still stealth to be had and now you can play different ways :ohhh:
But more importantly Co-Op is back :ahh:
I love couch co-op games

This looks really dope
Co-op stealth and survival in Splinter Cell: Blacklist | Joystiq
"One of the biggest things we tried to stay away from was follow the leader – one player was better, so he kind of led and the other followed," Richard Carrillo, lead game designer on co-op and online systems, told Joystiq. Being a fan of the series didn't give me the ability to drag my partner forward with me past two-man patrol groups, stacks of automated drones and array of cameras.
"It's all about the set-ups with co-op," Carillor said. "You can't take a single-player game and make it co-op, but you can take a co-op game and make it single-player, if you want, because really it's all about the complexity of the set-ups. In a lot of older Splinter Cell games, you might see enemies that always have their back to windows – obvious stuff. In Blacklist, we made sure that was no longer the case; we didn't want to make it feel like a video game. So especially in the co-op set-ups, you're going to see guys watching each others' backs, you're gonna see us use all of the enemy archetypes that are new to the series, you're going to see us use those together and you're going to see the enemies actually cooperate themselves and try to out-cooperate you and your partner."
and then they're brining back spies vs Mercs :blessed:
Spies vs. Mercs evolved in Splinter Cell: Blacklist | Joystiq
"We have the classic mode, it's close to what it was and it's really intimate, basic yet strategic, and you use the light and shadow, very core to the pillars of Splinter Cell. So, you could be happy with that – you have Spies vs. Mercs and could be happy with that – but we gave ourselves the challenge to say, 'You know what? We're Blacklist, let's try to build on it.' The franchise changed a little bit with Conviction, in terms of pace and controls of Sam, so we asked ourselves if we could benefit from that. So we challenged ourselves to have an eight-player multiplayer mode and see if we could still have the strategy go on. And right now, I think we've succeeded."
And then add in that I'm getting 20 bucks back from Best Buy = first day cop
:ohlawd:
 
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Ice Cold

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looks dope like a regular SP game

wwhy were folks against the over the top action?
Because people thought it was trying to be like gears of wars or generic 3rd person shooter number 127066. I think a lot of it was just because it seems most genres are going towards action and trying to be the same instead of doing anything different or standing on their own.
 
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