Someone has leaked some SimCity source code

Ayo

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:leostare: what does it mean

Pretty much nothing.

The competition might be able to glean a little something from it...but not much. And it will probably piss of EA executives and developers.

The only purpose I can see something like this serving is to prove just how much the game is really reliant on the server. EA claims that the game is online only because it relies on the server for some of it's calculations.
 

BlvdBrawler

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21321 lines of code, 0 comments.

If I were the dev mgr, I'd sit this developer down and have a serious conversation with him.
 

Ayo

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Usually when you write code you want to leave comments in there explaining exactly what you're doing. Where certain things/objects start and end, breaking things into sections, explaining why exactly you used a certain method, or how you solved a particular problem.

That way if you go back into the code 2 years later, you know what you did. More importantly if another developer goes into your code, now they know exactly what they are looking at.

When working collaboratively it's a must.

It's not uncommon for programmers to take two completely different approaches at solving the same problem.

I know when I go back into my own uncommented code sometimes I'm like :wtb: and then a few hours later I'm like :ohhh:
 

Ayo

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what's the big deal with Sim City anyway? i keep seeing it pop up. what's so great about a revamp of an old ass game?​

From everything I hear the game is :bow: and a worthwhile update, but the fact that it needs an active internet connection has the whole gaming world :violent:.
 

Black Magisterialness

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what's the big deal with Sim City anyway? i keep seeing it pop up. what's so great about a revamp of an old ass game?​

always on DRM means that you have to have an internet connection to even get into the game even single player. So basically no cracks are out and its gonna be a while before there are...

also means even if you bought the disc its worthless if its been activated on another PC...


in other words EA on that bullshyt. :damn:
 

Data-Hawk

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Usually when you write code you want to leave comments in there explaining exactly what you're doing. Where certain things/objects start and end, breaking things into sections, explaining why exactly you used a certain method, or how you solved a particular problem.

That way if you go back into the code 2 years later, you know what you did. More importantly if another developer goes into your code, now they know exactly what they are looking at.

When working collaboratively it's a must.

It's not uncommon for programmers to take two completely different approaches at solving the same problem.

I know when I go back into my own uncommented code sometimes I'm like :wtb: and then a few hours later I'm like :ohhh:
This. Plus the person variables dont describe what they are doing. the only time you should use 1 letter variables is when you are looping or as an index.

But im sure whoever wrote this is not writing any of the game code.
 
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