Some Japanese Devs Not Too Thrilled By Ps4

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• Level 5 Game Director, Jiro Ishii

1. — "I was surprised that the PlayStation, which has always maintained a sharp image, was taking a cost-performance-focused strategy. This made me both happy and sad."

2. — "I have high expectations for their strong appeal as 'hardware that's easy to develop for.' I'd like to know how the Share button is going to change game promotion and gameplay. I'm very interested."

3. — "Could the Share button change the way adventure games are played? It's easy to imagine its use for games with strong contingent game design like action games and stealth games, but with adventure games, that focus on showing a story, it feels like it would lead to story spoilers or making players feel like they've played the game just by watching. Still, there must be stories that can be expanded because they can be shared. Like a group piece where different protagonists are connected with the Share button and change the fate of the world… I'd like to try to make such a game scenario."
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• Tecmo Koei Games Producer, Hisashi Koinuma

1. — "My initial impressions of the PS4 were that it is a 'true network game machine.'

2. — "The focus on sharing experiences. I was also intrigued by the ability to use the PS Vita, smart phones, or tablets as a second screen."

3. — "Normally, in order to talk about games with friends or family, you need them nearby. I believe users will be able to have meaningful communication with other users through the network, even from their own homes. I'd like to make a game that would make user participation in multi-player more fun, even if it's not in realtime."
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• Acquire CEO, Takuma Endou

1. — "My impression of the hardware was, simply put, "chock-full." It has power, memory, a camera – it's the ultimate form of a game machine that can do anything. If I were to say anything negative, it would be that it was very hard to tell what made it unique."

2. — "How few limitations there were. As a developer, the fewer limitations a console, the easier it is to develop for, so that helps a lot. On the other hand, without limitations, it may be harder to create a 'selling point.'"

3. — "Since I don't think we can win in a battle of high quality graphics, I'd like a game that creatively uses the network functions and isn't too heavy or long. My desire to make a game that can sell on its ideas and entertainment was reinvigorated."
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• Platinum Games Producer, Atsushi Inaba

1. — "I got the impression that the competitive field for consoles is moving from basic performance specs to peripheral services."

2. — "I'm not that interested in hardware specs like graphic processing. Of course, I thought [the PS4's specs] were quite impressive, but you can't win in a competition against PC gaming specs that are constantly evolving. I felt a great deal of potential in the peripheral stage that has been set to make use of new content. I'm also very interested in seeing what sort of reference content SCE will be bringing out so that the vision they have for the hardware is not diluted."

3. — "If we can fully exploit the peripheral services, we may be able to deliver a different 'virtual world' from the previous consoles. I'd like to try that approach."
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• Capcom Producer, Hiroyuki Kobayashi

1. — "I was actually at the PlayStation Meeting 2013 where they announced it. When the PS4 logo appeared, I had the standard 'Yes! At last it's officially been announced!' sort of response, as well as wondering what sort of games would come out. As a user, I was very excited."

2. — "The high quality graphics and the processing power are obviously very promising, but I was also interested in how the PS4 would integrate social aspects and link with mobile platforms. The announced titles seem to take good advantage of the PS4's functions and specs and show a lot of different potential directions to take. I think we'll see a wider variety of titles than we did with the PS3."

3. — "The PS4's social connectivity functions will allow for many users to share their gameplay. The question is how to integrate this showing and viewing of gameplay within the game. How will users play with this function? Like a video arcade? Like YouTube? There are a lot of potential ideas. I think this will change the game experience a great deal. It's going to make figuring out what sort of services creators should offer users more challenging. I'd like to create something that will offer a new gaming experience."
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• Konami Digital Entertainment Kojima Production Creative Producer, Yuji Korekado

1. — "The architecture was simpler than I thought it'd be. It seemed like the hardware specs are evolving as expected, with expansion beyond the hardware itself in mind."

2. — "The PlayStation App and the Share button. With the increased processing power, more realtime processing is possible and character AI can be more complex. Games will be about individual players enjoying different experiences each time they play. The ability to easily share each experience through video or gameplay anywhere was incredibly innovative."

3. — "Looking at the specs alone, where we used to show particle movements and flow for things like smoke, dust, and water currents by arranging patterns, we'll be able to have them processed in realtime. This will obviously help with visual effects, but can also be used to create new gameplay elements, like how we used the free slicing in Metal Gear Rising as a core gameplay element. I'd also like to focus on services that would emerge from the ability to connect from different platforms, anytime and anywhere."
Japanese Developers Weigh in on the PS4

This is how the average consumer basically feels about this upcoming generation, its a safe step no innovation like the previous.
 

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Japanese Developers Weigh in on the PS4

This is how the average consumer basically feels about this upcoming generation, its a safe step no innovation like the previous.

Wow, imagine what they're going to say about Durango. :snoop: I guess japan is tired of making games we all know and love but im sure once they sit down with the hardware they're be more excited. Perhaps they're bitter the console was made to cater to western devs who had an awful time learning ps3 due to their experience working with pcs.
 

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Thats what has me bummed. And the Japanese people agree, they not too trilled about the ps4 according to Famitsu polls :sadcam:

The new xbox will be the system they finally say "fukk japan" with. Fortaleza and Kinect working in there little cubicles will = :win:

I could give a damn what they think about the new xbox, as long as it delivers with new and improved gaming experiences? I'm good
I just wish the ps4 was bringing something new to the table besides a damn "share" button :what:

Like, why the fukk would they put so much focus on bullshyt. I wanna share my experiences with you by playing with you. Not watching you play, then if you get stuck I can toss you a powerup.. really?
Thats what I'm supposed to be excited about. Being able to not play while I watch some a$$hole play a ghat damn videogame?

Ok :rudy:
 

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Wow, imagine what they're going to say about Durango. :snoop: I guess japan is tired of making games we all know and love but im sure once they sit down with the hardware they're be more excited. Perhaps they're bitter the console was made to cater to western devs who had an awful time learning ps3 due to their experience working with pcs.

Japanese devs are primarily niche developers , most of them have never worked on pcs... so sony basically went away from their only advantage and catered to teh west. I agree with them that new gaming experiences is what sony should have designed the console for, unfortunately its just HD 2.0 step up. Graphics aren't a high priority in japan.
 

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Graphics aren't a high priority in japan.

:smugdraper: I guess they wont be eating then. Capcom and Konami will though. Regardless these friends are going to be making games for that ps4 and once they become passionate about their work and what they are able to create with its power, they will have no choice but to make crack.
 

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:smugdraper: I guess they wont be eating then. Capcom and Konami will though. Regardless these friends are going to be making games for that ps4 and once they become passionate about their work and what they are able to create with its power, they will have no choice but to make crack.

90% of Good japanese games and RPG will be on 3DS you better adjust :win:
 

Regular_P

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Saw a lot of positive comments from the "not too thrilled" devs...
 

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Saw a lot of positive comments from the "not too thrilled" devs...

Sony Computer Entertainment Japan is the only overly positive one for obvious reasons. Konami was pretty positive as well.
 
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