Diondon
Thanks to the lawyers uh, I marbled the foyer
The powah advantage
Fortunately I don't really care to bash the ps5
Pure lies.
If I did I would bePure lies.
PS5 and Xbox Series X use a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 2432x1368. Both consoles rarely render at a native resolution of 3840x2160. The native resolution is usually between 2432x1368 and 2880x1620 on both consoles. PS5 and Xbox Series X use a form of temporal reconstruction to increase the resolution up to 3840x2160 when rendering natively below this resolution. Xbox Series S uses a dynamic resolution with the highest native resolution found being 2880x1620 and the lowest native resolution found being approximately 2048x1152.
Native resolution pixel counts near 2560x1440 seem to be common on Xbox Series S. Xbox Series S uses a form of temporal reconstruction to increase the resolution up to 2880x1620 when rendering natively below this resolution. The Xbox Series S seems to transition between LOD levels closer to the camera which can be seen at 6:23. Xbox Series X|S and the Xbox One consoles have stuttering during cutscenes unrelated to the game's frame rate.
Nah,probably scaled the quality.
Xbox One X uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 2432x1368. Native resolution pixel counts near 3093x1740 seem to be common on Xbox One X. Xbox One X seems to rarely render at a native resolution of 3840x2160. PS4 Pro uses a dynamic resolution with the highest native resolution found being 2560x1440 and the lowest native resolution found being approximately 1824x1026. Native resolution pixel counts near 2304x1296 seem to be common on PS4 Pro. PS4 Pro downsamples from this resolution when outputting at 1080p with forced supersampling disabled.