@TheHitKingz
Been making beats for about 5 years and I still can't time stretch....Thanks for the advice in this thread. .... I really like your work bro
Appreciate that breh, we should get a collab going.
Time stretching is fairly simple, I'm not sure how to do it on a Maschine, but in FL Studio if you are working with a sample loop, lets say 4 or 8 bars, make the bpm of the project so that the sample waveform lines up with the grid of the timebase, so 4 bars of the sample would be equal exactly 4 bars to the project. Once you line it up, right click on the sample to bring up the settings, and right click on the Time Manipulation knob, set it to project. Now when you change the bpm/tempo of the project, the sample stays in grid to the 4 bars, and will automatically stretch according to the bpm / tempo. I learned this technique from NY Bangers.
In Logic, you can time stretch by dragging the audio file (literally stretching it) to quantize it to the grid.
In Pro Tools, they use a thing called elastic audio where the audio automatically time stretches to the tempo/bpm.
In Presonus Studio One, you can automatically stretch the audio to any bpm if you input the original bpm of the sample.
For MPC you can pitch shift or time stretch, and then transpose.
For Ableton, you can use a function called Warping which is similar to time stretching.
I don't remember how to do it in Cubase or Reason; I've used many production DAWs in my career.
Good shyt breh
I think the bolded is an interesting claim
I think of everything in terms of its value to the frequency spectrum... when Im working with a recording that doesnt dip down below 100 hz, sometimes I let the kick occupy the 30-60 range... Granted, its easy to layer a sub bass sample to give the bass that depth... but I think its equally professional if you wanna duck the bass and give the kick as much power as possible
But Ive never made any money off this shyt
The way they taught me at my job at the music studio, was that if the low end is very weak, we use a cheat plugin called "RBass" from Waves, and what that does is it doubles the low end, lets say on a weak kick or bass. It will increase the intensity of the low end frequency and make it sound louder and more heavier.
I also learned that if you have a heavy bassline in a beat / song, to cut out 50khz below for the Kick, this will clear up any muddiness in the low end from the kick and bass.
I was also taught various side chain techniques, like making the Bass sidechain to your Kick. Everytime your Kick hits, it lowers the velocity of the Bass for the Kick hit. Very useful like you mentioned when you want the Kick to overpower the Bass.
I usually use a lot of bus techniques in my mixes and masters. So I instead lower everything to -12db and lets say I'd have the Kick and Snare overpower the whole beat at -6db, and the bass at -9db, then I'll raise the volume to industry level using plugins in the master channel.