Shadows of Doubt (September 26, 2024)

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A procedurally-generated sandbox stealth game with a whole city of secrets at your fingertips!​

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Shadows of Doubt is set in an alternate reality in the hyper-industrialized 1980s. Think like a detective and use a variety of gadgets as a private intelligence investigator, gathering evidence and making money by solving cases, finding and selling information and more.

Play your own way in a fully simulated world with hundreds of citizens. Discover, meet and tail individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities. Each case has different culprits, clues and experiences for you to test your investigative skills.

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Explore anywhere in the city! Every nook of every trashy bar, every place of work, every seedy hotel room… This dystopia is your oyster. Break into apartments, rifle through secret documents or hack security systems - even a discarded receipt can be the key to cracking a case. Trace the receipt back to an individual location, scour CCTV footage and match the time up to the receipt to find out who it belonged to!

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The entire world is fully simulated. Each citizen has an apartment, job, daily routine, favorite things to do, places to go, and people to interact with. They live out their lives independently, in a world that moves on with or without you— uncover this knowledge and use it to your advantage!

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Become a private investigator in a truly unique detective experience. Think like a detective to solve the cases around you: check call histories, find passwords, read private emails, speak to persons of interest, watch CCTV footage and more to retrieve evidence and build your case. Store information on your investigation board and link evidence together as you piece together the full picture.


Features


  • Become a private investigator and track down a serial killer in a fully-simulated sci-fi city. Think like a detective and use a variety of gadgets to gather evidence and solve cases in this truly unique detective experience.
  • Meet individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities.
  • Take on new cases to earn cash, purchase new gadgets and equipment, and customise your apartment.
  • Gather evidence to build your case - scan fingerprints, check call histories, read private emails, watch CCTV, and find key pieces of evidence to gather information and accuse your suspect.
  • Play your own way - pick locks, break down doors, sabotage security systems and bribe citizens for information, or stick to the law and play by the book. There are multiple ways to approach each case.
  • Explore every room in every building, and talk to every citizen. Lose yourself in a detailed sci-fi noir world.
 

daze23

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I'm hooked on this shyt. it's definitely 'early access', and rough around the edges, but it's such a unique experience

I was investigating a murder the other day. I was asking all the neighbors if they heard or saw anything. one dude told me he saw someone suspicious, with long brown hair, at around 11:30pm. I found the computer that logs all the security cameras in that building. looked back at the footage, and saw someone that fit that description. started asking around if anyone knew that person, and the info led me back to the same apartment where the dude told me he saw someone suspicious. turns out dude snitched on his wife, and she was the killer :mjlol:

no loyalty in these streets :wow:

but yeah, the procedural nature of the game leads to wonky shyt like that. you'll have a bunch of randoms stonewall you, like "I ain't telling you shyt :birdman:". then the killer will be like "sure, you can check my fingerprints for an investigation"

still an amazing and unique game. it really follows up on the promise of each NPC having routines, do what you want, go where you want, etc. we've heard that shyt about so many games, but it's usually not true
 

Anti-Anime

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I'm hooked on this shyt. it's definitely 'early access', and rough around the edges, but it's such a unique experience

I was investigating a murder the other day. I was asking all the neighbors if they heard or saw anything. one dude told me he saw someone suspicious, with long brown hair, at around 11:30pm. I found the computer that logs all the security cameras in that building. looked back at the footage, and saw someone that fit that description. started asking around if anyone knew that person, and the info led me back to the same apartment where the dude told me he saw someone suspicious. turns out dude snitched on his wife, and she was the killer :mjlol:

no loyalty in these streets :wow:

but yeah, the procedural nature of the game leads to wonky shyt like that. you'll have a bunch of randoms stonewall you, like "I ain't telling you shyt :birdman:". then the killer will be like "sure, you can check my fingerprints for an investigation"

still an amazing and unique game. it really follows up on the promise of each NPC having routines, do what you want, go where you want, etc. we've heard that shyt about so many games, but it's usually not true
Saw u playing this joint. I'll cop it when it goes on sale
 

Flexington

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I'm hooked on this shyt. it's definitely 'early access', and rough around the edges, but it's such a unique experience

I was investigating a murder the other day. I was asking all the neighbors if they heard or saw anything. one dude told me he saw someone suspicious, with long brown hair, at around 11:30pm. I found the computer that logs all the security cameras in that building. looked back at the footage, and saw someone that fit that description. started asking around if anyone knew that person, and the info led me back to the same apartment where the dude told me he saw someone suspicious. turns out dude snitched on his wife, and she was the killer :mjlol:

no loyalty in these streets :wow:

but yeah, the procedural nature of the game leads to wonky shyt like that. you'll have a bunch of randoms stonewall you, like "I ain't telling you shyt :birdman:". then the killer will be like "sure, you can check my fingerprints for an investigation"

still an amazing and unique game. it really follows up on the promise of each NPC having routines, do what you want, go where you want, etc. we've heard that shyt about so many games, but it's usually not true
This looks kinda fire, giving me old Deus ex feelings seeing the places you can explore.

Have you been in any fights, if so how is the combat?
 

daze23

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This looks kinda fire, giving me old Deus ex feelings seeing the places you can explore.

Have you been in any fights, if so how is the combat?
you can fist fight, and throw objects at people. you can't use guns though, even though npc's can use them against you. that's disappointing for some people, but it's not meant to be that kind of game. you're solving murders, not committing them. if you get shot or severely injured, you spawn at the hospital, and have to pay some money (or escape without paying)

personally I'm a save scumming stealth player, so if I get into combat, I'm gonna reload my save and try to avoid it next time
 

daze23

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