SAG-AFTRA gears up for a possible strike against the video game industry

Gizmo_Duck

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SAG-AFTRA, which has been on strike against film and scripted TV productions since July 14, is now gearing up for another possible strike – this one against the video game industry. The guild’s last strike against the gaming companies, in 2016-17, lasted 183 days.

The guild’s national board has voted unanimously to send a strike authorization vote to members in preparation of its upcoming bargaining dates with 10 signatory video game companies. Voting for the strike authorization will begin on September 5 and end on September 25.

“It has been nearly a year since SAG-AFTRA’s video game contract, the Interactive Media Agreement, was extended beyond the original expiration date as we negotiated with the companies for critical terms SAG-AFTRA members need,” the guild said in a statement. “Unfortunately, throughout the negotiations, the companies have failed to address those needs. For this reason, the negotiating committee and National Board unanimously agreed that the union should have a member-approved strike authorization in hand when bargaining resumes on Sept. 26.

In addition to AI protections, SAG-AFTRA says it’s seeking “the same wage increases for video game performers as for those who work under the film and television contracts: 11% retroactive to expiration and 4% increases in the second and third years of the agreement — necessary for members’ wages to keep up with inflation.”

The union is also asking for on-camera performers to have the same five-minutes-per-hour rest period that off-camera performers are entitled to. The guild also wants a set medic present when stunts or hazardous work is performed, just like on a film or television set; prohibitions against stunts on self-taped auditions; and vocal stress protections.

Duncan Crabtree-Ireland, the guild’s national executive director and chief negotiator, said that “The voice and performance capture artists who bring video game characters to life deserve a contract that reflects the value they bring to the multibillion-dollar gaming industry. Voice and performance capture AI are already among the most advanced uses of AI: the threat is here and it is real. Without contractual protections, the employers are asking performers to unknowingly participate in the extinction of their artistry and livelihoods.”
The 10 companies facing a possible strike are:

Activision Productions Inc.,
Blindlight LLC,
Disney Character Voices Inc.,
Electronic Arts Productions Inc.,
Epic Games, Inc.,
Formosa Interactive LLC,
Insomniac Games Inc.,
Take 2 Productions Inc.,
VoiceWorks Productions Inc., and
WB Games Inc.
 

Regular_P

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I don't see this going very far in video games. There aren't a lot of narrative intensive games and many of the annual best selling/most played games have minimum storytelling, if any at all:

COD
Madden
2K
Fifa
Apex
Fortnite
CS:GO
PUBG
Fall Guys
Street Fighter
Mortal Kombat

Diablo's huge but the story is generally regarded as meh. Dead Space, Resident Evil and Last of Us have been getting remakes, so no new story beats really needed. The Souls games/Elden Ring have a relatively sparse story.

If anything, this would hurt indie games more than major studios.
 
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