Respawn's "Titan Fall" Gameinformer Cover Leak (XO, 360, PC)

Loose

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I'm at work can't link the cover, someone link that shyt :damn:
bXp238Z.jpg
 

Ayo

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So I'm guessing that this is at the very least a timed exclusive and more than likely exclusive

:blessed:

In before the PStans come in talking about "Infinity Ward hasn't done shyt, they make the same yadda COD yadda yadda MW. So Respawn yadda yadda hate hate hate yadda FPS some other bullshyt hate Treyarch da Gods!"

Stolen from that wack ass gamer forum

- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would be this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Spring 2014 Release Date
- In my opinion it visually looks pretty nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Rewrote aspects of it for next gen
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.

Interesting. More

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."

Of course with the "support" (money, tools, consultants) that Microsoft probably provided them it's in their best interest to say this sort of stuff.

A little more on RAM

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)
 

Ayo

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Meach I see you nikka. So what do you have to say about this news?
 

MeachTheMonster

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Meach I see you nikka. So what do you have to say about this news?

The cloud stuff has me interested. This isn't the first developer to say similar statements.

I wonder if the big differnce between the two conses will be raw power/graphics VS. Connectivity/cloud advantages.
 

Loose

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So I'm guessing that this is at the very least a timed exclusive and more than likely exclusive

:blessed:

In before the PStans come in talking about "Infinity Ward hasn't done shyt, they make the same yadda COD yadda yadda MW. So Respawn yadda yadda hate hate hate yadda FPS some other bullshyt hate Treyarch da Gods!"

Stolen from that wack ass gamer forum



Interesting. More



Of course with the "support" (money, tools, consultants) that Microsoft probably provided them it's in their best interest to say this sort of stuff.

A little more on RAM
Mechs :wow: , dedicated servers :wow: , 60fps :whew:
 

MeachTheMonster

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Just read this part

"What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it.

:ehh: so does that mean we will have X1 "Cloud exclusives"
 

Ayo

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The cloud stuff has me interested. This isn't the first developer to say similar statements.

I wonder if the big differnce between the two conses will be raw power/graphics VS. Connectivity/cloud advantages.

Well let's see...out of all the confirmed games

Drive Club - PS4 - 30fps confirmed
Killzone - PS4 - 30fps confirmed

COD - XBOX One - 60fps confirmed (PS4????)
PGR5 - XBOX One - 60fps confirmed
TitanFall - XBOX One - 60fps confirmed

Damn. This is looking like last gen all over again. :krs:
 

MeachTheMonster

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Well let's see...out of all the confirmed games

Drive Club - PS4 - 30fps confirmed
Killzone - PS4 - 30fps confirmed

COD - XBOX One - 60fps confirmed (PS4????)
PGR5 - XBOX One - 60fps confirmed
TitanFall - XBOX One - 60fps confirmed

Damn. This is looking like last gen all over again. :krs:

Yeah. That's why as usual on paper specs don't really matter until we start seeing some games.
 

satam55

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Well let's see...out of all the confirmed games

Drive Club - PS4 - 30fps confirmed
Killzone - PS4 - 30fps confirmed

COD - XBOX One - 60fps confirmed (PS4????)
PGR5 - XBOX One - 60fps confirmed
TitanFall - XBOX One - 60fps confirmed

Damn. This is looking like last gen all over again. :krs:

Yeah. That's why as usual on paper specs don't really matter until we start seeing some games.

Y'all are forgetting that developers didn't know that the PS4 was gonna have 8GB of Memory till the PS4 presser. So those games were being developed thinking they would PS4 would only have 4GB. We'll probably to wait till post-launch window PS4 games to take advantage of the PS4 full specs,
 
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