Xbox stansBu bu bu 12tfp
inb4whocaresaboutloadtimes
but also
inb4whocaresaboutslightlybetterframes
The game is extremely similar performance wise on both consoles apart for the huge load times difference which is the biggest difference between them. If you wanna talk about some minimal RT that the average gamer won’t notice then by all means go ahead.Series X handles ray tracing better but we know @J.V Koba wasn't gonna write that headline
That is impressive tho looks like they were able to work that shyt I haven't played a current gen RE Engine game but MH:Rise on Switch set a whole new performance standard for that platform. Can't wait to see that engine running Monster Hunter World 2 These multi-plat comparisons have been interesting though. It seems like there's pretty good parity between the two but different developers and games are able to get a little extra juice out of one or the other.
The game is extremely similar performance wise on both consoles apart for the huge load times difference which is the biggest difference between them. If you wanna talk about some minimal RT that the average gamer won’t notice then by all means go ahead.
I called this since last year. The differences were going to be minimal. Hell, I got this on PC and with RT on/off it's hard to spot the differences unless I look for it and even then I have to look for a second until I notice I can see reflections.Series X handles ray tracing better but we know @J.V Koba wasn't gonna write that headline
That is impressive tho looks like they were able to work that shyt I haven't played a current gen RE Engine game but MH:Rise on Switch set a whole new performance standard for that platform. Can't wait to see that engine running Monster Hunter World 2 These multi-plat comparisons have been interesting though. It seems like there's pretty good parity between the two but different developers and games are able to get a little extra juice out of one or the other.
The game is extremely similar performance wise on both consoles apart for the huge load times difference which is the biggest difference between them. If you wanna talk about some minimal RT that the average gamer won’t notice then by all means go ahead.
Would you rather have faster loading of weaker graphics at lower frame rates and resolution? Then victory for you. I don't know what I'm do with that extra 7 seconds. I wonder if rdna2 will factor in the future, what's your take on that
There’s no weaker graphics on either. Game looks similar on both consoles with the loading times on PS5 being the biggest advantageWould you rather have faster loading of weaker graphics at lower frame rates and resolution? Then victory for you. I don't know what I'm do with that extra 7 seconds. I wonder if rdna2 will factor in the future, what's your take on that
Series X handles ray tracing better but we know @J.V Koba wasn't gonna write that headline
That is impressive tho looks like they were able to work that shyt I haven't played a current gen RE Engine game but MH:Rise on Switch set a whole new performance standard for that platform. Can't wait to see that engine running Monster Hunter World 2 These multi-plat comparisons have been interesting though. It seems like there's pretty good parity between the two but different developers and games are able to get a little extra juice out of one or the other.
The game is extremely similar performance wise on both consoles apart for the huge load times difference which is the biggest difference between them. If you wanna talk about some minimal RT that the average gamer won’t notice then by all means go ahead.
Graphically the game is identical on both systems. RT is the same. The only difference is the XSX framerate is a couple frames higher (2-5 fps who is going to notice?) during the scenes that cause frame drops. Both run RT at 60fps. The haptics and 3D audio have completely immersed me in the game.And ps5 version supports dual sense and 3d audio, for a game like this 3d audio is key