Resident Evil 3 on PS4 OG, running higher frames than X Box One X

Breh the HitMang

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Ya'll need to file a class action lawsuit for being scammed into buying this bullshyt embarrassing :picard:
 

DPresidential

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Damn... The RE3 DEMO is running poorly on a system that has been consistently beasting in the console space...

And nikkas need to ask for their money back.:mjlol:

I thought the delusional type of stannery died from Covid-19, b...
 

TripleAgent

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30 seconds in the comments:

One X version rendering at 4K unlike the rest

Not patched/optimized for One X


One X is running the same version at native 4K


Sony Stan foolery:stopitslime:
 

Fatboi1

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30 seconds in the comments:

One X version rendering at 4K unlike the rest

Not patched/optimized for One X


One X is running the same version at native 4K


Sony Stan foolery:stopitslime:
To be honest rendering at 4K or close to it to suffer a big performance loss isn't really worth it in many cases.
The versions tested were 1.00 on the Playstation 4 systems and 1.0.0.0 on the Xbox One systems. PS4 Pro renders at a resolution of 2880x1620 and downsamples from this resolution when outputting at 1080p with forced supersampling disabled. Xbox One X renders at a resolution of 3840x2160. PS4 renders at a native resolution of 1920x1080. Xbox One normally renders at a resolution of approximately 1920x1080, but at some points during cutscenes it seems to render at a resolution of approximately 1728x972. PS4 Pro, Xbox One and Xbox One X seem to be using a form of Checkerboard Rendering to reach their stated resolutions.

The Pro renders at 2880x1620, X1X at 4K but the Pro is holding 60fps but the X drops into the 30s is not worth it for 4K.

Edit: The X isn't rendering at 4K natively, it's using checkerboard rendering, the same things a certain fan base mocked PS4 Pro for doing. :mjlol: A ton of games use dynamic scaling or CR or some other way to get 4K but people clowned it since they thought X1X was native 4K every game which isn't true.
 

TripleAgent

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To be honest rendering at 4K or close to it to suffer a big performance loss isn't really worth it in many cases.


The Pro renders at 2880x1620, X1X at 4K but the Pro is holding 60fps but the X drops into the 30s is not worth it for 4K.

Edit: The X isn't rendering at 4K natively, it's using checkerboard rendering, the same things a certain fan base mocked PS4 Pro for doing. :mjlol: A ton of games use dynamic scaling or CR or some other way to get 4K but people clowned it since they thought X1X was native 4K every game which isn't true.
Either way, the premise of this thread is bullshyt. Stanley tried to get his shyt off and failed. No more responses from me, letting it flop.
 
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