Project CARS 2

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http://www.projectcarsgame.com/home/announcing-project-cars-2


Announcing Project CARS 2!
6/22/2015

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With over 10 years of heritage and pedigree making some of the world’s most memorable and successful racing franchises – such as GTR, Need For Speed, and Test Drive – Slightly Mad Studios once again pioneered and innovated in 2015 by launching the critically-acclaimed and best-selling Project CARS; a game wholly funded and created by a passionate community of racing fans from around the world.

With tens of thousands of players testing the game, giving feedback on it, and creating assets for it throughout development, Project CARS has been hailed as a true competitor to long-established stalwarts, and as the market leader in both visual fidelity and technical expertise.

With an existing schedule of ON DEMAND content already underway to continue providing Project CARS with fresh new features, updates, and great things to play with throughout the year, Slightly Mad Studios now turns its attention to the future with the announcement of the continuation of the franchise with Project CARS 2. And once again, the sequel will be created, tested, and ultimately approved by you – the gamers - through the WMD Portal crowd-funding platform.

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PRO RACING. ANYTIME. ANYWHERE.

Building upon the huge success of Project CARS being one of the highest-rated and fastest-selling racing games of this generation, Project CARS 2 continues to expand, innovate, and dominate with...

  • THE LARGEST TRACK ROSTER EVER - 50 unique locations and 200+ courses including 'loose surface racing' on dirt, gravel, mud, and snow. All will have dynamic time of day and weather allowing you to play anytime, anywhere

  • THE WIDEST VARIETY OF MOTORSPORTS with 8 different disciplines now including Rallycross, Hillclimbs, and Touge. 200+ cars from over 40 different vehicle classes including never-before-seen Concepts and Banned Race Cars

  • CO-OP CAREER - Play as the Teammate Driver, Spotter, Driver Swap, or Co-Pilot. More choices, more opportunities, more strategy, greater risks and greater rewards
  • SEAMLESSLY CONNECTED - Socialize and compete via Online Track Days, have players from around the world take the place of AI-controlled drivers in your solo play, and get news updates on the Driver Network around you

  • PRO ESPORTS RACING - Skill & Behavioural-based matchmaking, create your own Online Racing Seasons, and Live Broadcast and Spectator functionality

  • YOUR HOME FOR RACING - Your own personal, customisable Test Track to tune and test your cars. Invite others to showcase your passion for racing and learn race craft and engineering with the Project CARS Academy
Signup to Project CARS 2 is open right now so head over to wmdportal.com and see how you can participate in the continued evolution of the ultimate racing experience.
 

EnyceLowRida15

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I don't understand why they just don't drop an expansion pack for 30$ digital. And repackage it bundled in stores for 60$. Easier than creating a whole new game
 

The Intergalactic Koala

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Good.. this game fukking sucked lmaoo

Yeahhh I tried to enjoy the game since I was a huge fan of the first game, but ehhh.

  • The career mode was boring
  • The cars felt like more hairy ass like the first one
  • The controls were annoying
  • The graphics were downgraded to the point the game looked like shyt

Just an all around meh game.
 

Obreh Winfrey

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Yeahhh I tried to enjoy the game since I was a huge fan of the first game, but ehhh.

  • The career mode was boring
  • The cars felt like more hairy ass like the first one
  • The controls were annoying
  • The graphics were downgraded to the point the game looked like shyt

Just an all around meh game.
The default setups for some cars made them undrivable. Something as simple as the Formula Rookie car, I had to go in and tweak the diff and roll bars just to get something stable enough to go around the track consistently. They should have tidied up their core focus instead of trying to expand. Then they completely lost the fukking plot with Project CARS 3.
 

The Intergalactic Koala

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The default setups for some cars made them undrivable. Something as simple as the Formula Rookie car, I had to go in and tweak the diff and roll bars just to get something stable enough to go around the track consistently. They should have tidied up their core focus instead of trying to expand. Then they completely lost the fukking plot with Project CARS 3.

Yeah I had to look for a legit tune setup online just to not have the cars slide like fukking roller blades. SMS are a WOAT tier developer btw due to how they handled the series itself. I remember how miserable and whiny them fukking ingrates were on the actual website during PC1.

I am not surprised of how they handled PC3, because they never gave a fukk to begin with.
 
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