Pillars of Eternity (Linux, Mac, Windows, Xbox One, PS4)

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Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that we enjoyed making - and playing. At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back… and that’s why we’re here - we need your help to make it a reality!

Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.

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Races
Choose to play as one of the six playable races: Human, Aumaua, Dwarf, Elf, Godlike, and Orlan. Whether you're playing a stout Dwarf, a towering Aumaua, or one of the otherworldly Godlike, Eternity's plethora of playable races scratch every role-playing itch you may have and allow for deep character customization.

Classes
We give you a range of options, and a range of character slots – it’s up to you what heroes and villains you want to make. Choose to play as one of the eleven unique classes, some familiar, some indigenous to the world of Eternity: sprint into the fray as a frenzied Barbarian, expand and master the multitude of spells in your Wizard's grimoires, use the Paladin's commands, auras, and flames of devotion to rally your party, or invoke the powerful ancestral memories of lost souls as a Chanter.

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Spells and Abilities
Eternity's world is filled with living and lost souls. They bring the spark of awareness and memory to mortals, but they also hold a wealth of power for individuals who unlock their hidden potential. Druids can learn the mysteries of nature spirits to shift their bodies into animalistic forms. Rangers forge lifelong soul bonds with their animal companions to heighten their abilities and link them for life. By meditating on intense physical pain, Monks focus spiritual energy they can redirect into the world through their weapons -- or bare hands. The enigmatic Ciphers link their minds to the souls of allies and enemies to produce an array of devastating effects.

Locations
Eternity's environments are brimming with life: majestic waterfalls with great sprays of mist, rivers and lakes that raise and lower, weather effects like fog, rain, and lightning, and a day-night cycle to reflect the passage of time. Finding adventure and resolving quests are at the heart of Pillars of Eternity, but exploring the cities, dungeons, and wildernesses of the world is a rewarding adventure on its own.

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Game System
Pillars of Eternity uses a custom rule system heavily inspired by classic and contemporary tabletop fantasy role-playing games. Its design strives to retain the spirit of traditional tabletop mechanics while taking advantage of the real-time processing power of personal computers. Players will recognize many familiar elements -- six attribute scores, many classic races and classes, discrete character levels, a roll-to-hit combat system, strength-based personal character inventories -- but the systems use seconds (and fractions of seconds) instead of rounds, a virtual "100-sided die" for more transparent combat mechanics, and the use of easily-understood formulas that would be difficult to calculate in a tabletop environment. The game's options are set up to show as much or as little of this information as players want, with separate difficulty settings for individual preferences players can toggle to their tastes.


http://eternity.obsidian.net/


 

hex

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I'm very interested in this game, been keeping my eye on it.

Fred.
 

kevm3

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Must cop
BG2 is probably my favorite game of all time.
 

daze23

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an interesting write up on how this game tries to avoid "trap builds" (that point you get to in a lot of RPG's where you can't really progress because of how you choose to level your character(s))

http://www.polygon.com/2015/3/25/8284763/how-pillars-of-eternity-rewrites-the-rules-for-role-playing

The first time I hit a dead end in a role-playing game came while playing the originalFallout. I forget where exactly, but it was after dozens of hours of play that my party ended up in the bowels of a dilapidated building somewhere in the wasteland trying to bust through a locked door.

It was at that moment, in that dirty digital basement, that I realized no one in my party had the right mix of stats or skills to move on. There was literally nothing I could do to get the damned door open, and my story just stopped. My only option was to grind that party for four or five whole levels, dumping all of my earned experience fighting radscorpions and bandits into lock picking.

Rather than bury all that time (and bottle caps) into potentially over-leveling my characters for that one door, I just started over.

But that character, that party that I left behind? There was nothing wrong with them. They were interesting. They were valuable. The game simply led them — led me — astray.

Anyone who's played a computer role-playing game is familiar with the pitfall of "trap builds" as they're called. So when the team at Obsidian Entertainment sat down to plan the design of Pillars of Eternity, one of their goals was to avoid just this kind of situation.

It wasn't easy, Obsidian's Josh Sawyer told Polygon, but the next generation of computer role-playing games deserved better. The result, Sawyer said, is a wholly unique and dynamic character stat and creation system. And it's out tomorrow.

more in link...
 

MeachTheMonster

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Looks good.

Any word on controller support?

Mouse and KB don't work for me. I quit playing divinity original sin cause I just didn't want to be bothered with the controls anymore
 

daze23

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Looks good.

Any word on controller support?

Mouse and KB don't work for me. I quit playing divinity original sin cause I just didn't want to be bothered with the controls anymore
no controller support

what's wrong with mouse/kb?
 

XII

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Never really liked Baldur's Gate style, how similar is it? :to:
 
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