OUYA android console Kickstarter funding complete raises close to $9 million

newarkhiphop

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OUYA's Kickstarter funding is complete: over $8.59 million raised, starts shipping in March -- Engadget

It's a wrap! Suffice it to say, it's a been a relatively short, yet astoundingly fruitful -- and initially record-breaking -- funding run for OUYA, the hackable, Android-based gaming console. With just 29 days to work with since being announced, the Yves Behar-designed system has raked in over $8.58 million thanks to just under 63,300 backers on Kickstarter as of its official 1AM ET funding deadline today (You'll find the final tally below).

Those who opted for developer editions will be able to start tinkering with their own units around December, while the majority of backers should receive the console as early as March 2013. Missed the Kickstarter bandwagon? Don't fret, because OUYA plans to take pre-orders from the general public over the web soon, expecting those units to arrive at doorsteps near April.

The numbers are only part of the picture, of course. If you'll recall, OUYA swiftly acquired a slew of partnerships from companies like OnLive, Square Enix, XBMC, Vevo, and Robotoki -- and as if that wasn't enough, just yesterday Namco Bandai and Plex officially joined the content-providing party as well. What's more, we now know that each console will support up to four of those touchpad-equipped controllers for local multiplayer action. Even with all that, this story is far from over, as Joystiq points out that Julie Uhrman and company "promise" to have more updates before its official launch. Naturally, it still remains to be seen how OUYA's (literally) tiny, Tegra 3-powered footprint will fare against the big three in gaming, but we're cautiously optimistic.

So, while the final, mass-produced product is still months away, in the meantime you'll find a recap of all the highlights from OUYA in the nifty saga module below. You can also hit up our friends at Joystiq here for extra insight from the company about its successes so far.

Update (1:15AM): Despite the timer hitting zero, it appears that pledges are still being accepted past the 1AM deadline -- better be quick! We'll be sure to update the numbers again as soon pledging is officially halted.

Update 2 (7:30AM): It took a bit of time, but OUYA's Kickstarter is officially not accepting any more pledges. The final numbers? 63,416 backers helped to raise a final sum of $8,596,475.
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didnt get in on the kickstarter one but will preorder one eventually
 

Golayitdown

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Same here. Couldn't do it without the instant gratification of a tracking number :laugh: will definitely cop one though
 

JMurder

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*is also part of the "didn't do it through kickstarter" gang*

if it's worth the price I'm definitely copping tho
 

Mowgli

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*is also part of the "didn't do it through kickstarter" gang*

if it's worth the price I'm definitely copping tho

Why? How will this shyt be supported technically and with actual games?
 

Fury616

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If these are all games I can already play on my iPad then I'll pass on this.
 

JMurder

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Why? How will this shyt be supported technically and with actual games?

not understanding your question. There are already a few games on Android (which it's based on) that will benefit from a controller and tv screen. I like Dead Trigger but :scusthov: at FPS's on a touchscreen
 

Mowgli

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not understanding your question. There are already a few games on Android (which it's based on) that will benefit from a controller and tv screen. I like Dead Trigger but :scusthov: at FPS's on a touchscreen

Android games just arent good enough to be worth this.
 

JMurder

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Android games just arent good enough to be worth this.

it's not just the games breh. Go check the page and see the devs supporting it. If it's still not worth it to you then it's understandable, but to me it packs enough features to be worth it.

And don't just say "android games" without knowing all that that entails. This and this are good enough to be worth it
 
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