New dead rising screens, Info

MeachTheMonster

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nick-rhonda.jpg

http://www.financialpost.com/m/wp/f...o-character-for-each-of-the-seven-deadly-sins



There are two main types of non-zombie enemies in Dead Rising 3. The first are story-line characters such as Hunter Thibadeuax, a motor-cycle gang leader who menaces protagonist Nick Ramos and Nick’s boss Rhonda in one of the story’s boss encounters.



The second are the “Psycho” characters, each named after one of the seven deadly sins. These characters work differently from the story-line bosses. And unlike the story-line characters who may or may not be crazed or evil, the psychos are pretty bad to the core.



“The story behind the psychos is that they are survivors who have gone crazy in this outbreak, for whatever reason,” Senior Producer Jason Leigh says.



“Their darkest monster is now allowed to come out.”

greed_psycho.png

http://www.financialpost.com/m/wp/f...ith-dark-horror-until-you-want-it-to-be-funny



dr-map-comparison.jpg

The total area of Dead Rising 1, upper left, and Dead Rising 2, lower left, could fit inside the world of Dead Rising 3, right, several times. The team estimates that you will be using vehicles to get around the game 50% of the time.



One of the major technical issues the team faces stems from two core design decisions. First, the game was going to have a whole heap-load of zombies on screen at once and second (and more importantly) that there would be no loading screens anywhere in the game, something the team describes as its largest technical challenge.



“We don’t have the luxury of putting up a load screen,” Gilbride says.



“We made that decision early on. So that became a big part of our decision making process. We kept have to ask ‘How can we make this seamless?’ while still getting all of the data that we needed to get in … But it really hurt the user experience in DR2, hitting that load screen over and over and we wanted the world to feel bigger.”

Huge world indoors/outdoors no loading screens :blessed:



About co-op:

The best part about the co-op mode in Dead Rising 3 is that if you jump into your friend’s game, and that friend is further along than you are, you save the progress you’ve made with him when you jump back into your own game.



This means that if you’re playing through chapter one and you jump into your friend’s game and beat chapter three, then jump back to your own game, chapter three will be marked complete. You still have to beat chapter one and two, but once you do, you’ll have the option of skipping to chapter four.

When playing through the co-op missions, Nick and dikk aren’t tethered together. This means that they can be a significant distance apart from one another in any given stage.



Additionally, certain vehicles in the game are specifically designed to be ridden co-op, with one person driving and another controlling on-board weapons.



When I was actually playing co-op, these vehicles were some of the highlights of the play experience. One in particular allowed us to rain down lightning on unsuspecting Zombie hordes.
 
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MeachTheMonster

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Damn thing won't let me put the pictures in the op


boss_hunter_02.png


psycho_greed.jpg


http://wpmedia.business.financialpost.com/2013/09/dikk_02.jpg?w=940

nick-tuxedo.jpg

night-zombies.jpg


http://wpmedia.business.financialpost.com/2013/09/dikk_01.jpg?w=620
 
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