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'Mortal Kombat': Untold Story of the Movie That "Kicked the Hell" Out of Everyone
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August 18, 2015 6:00am PT by Aaron Couch
The film — which broke the video game curse 20 years ago this week — survived broken ribs, bruised kidneys and ridicule from Hollywood: "Everyone was telling me this wouldn't work and my career would be over," recalls producer Larry Kasanoff.
Video game movies may be a risky proposition today, but in 1995 they were seen as hopeless.
Super Mario Bros. (1993) and Double Dragon (1994) were total bombs — despised by critics and fans alike. The campy Street Fighter (1994) fared better financially but was still years away from earning a cult following on home video.
So it was against all odds when Mortal Kombat hit No. 1 in theaters 20 years ago on Aug. 18, 1995. The film grossed $122 million worldwide and broke the video game curse as the first adaptation embraced by fans.
Mortal Kombat endured expensive reshoots, broken ribs and screaming executives during its journey from arcade to screen. That journey began when producer Larry Kasanoff was visiting some friends at Midway Games in June 1993. He'd previously worked with James Cameron, turning Terminator 2: Judgment Day (1991) into a merchandising phenomenon worth millions. Among its crowning achievements was the T2 arcade game, a slick rail shooter that broke records for Midway.
The guys at Midway showed Kasanoff Mortal Kombat, a new game they said would beat his T2 record. It was bloody, hyper-realistic and already a sensation at the arcade. But Kasanoff believed it was destined to be more than just a video game. He envisioned it as a phenomenon on the order of T2. He saw a TV series, stage shows, albums and movies all in its future.
Midway wasn't so sure.
In June 1993, Larry Kasanoff is catching up with friends at Midway Games' offices, who are high on their new arcade sensation, 'Mortal Kombat.' Their follow-up, 'Mortal Kombat II,' was in the testing phase, and Kasanoff is stunned by his first look at the series, which had yet to hit home video game consoles.
Larry Kasanoff, producer: I played the Mortal Kombat arcade game in their office for half an hour. I turned to [former Midway Games chief] Neil D. Nicastro and I said, "This is Star Wars meets Enter the Dragon. This is not just an arcade game. This is a whole phenomenon." I said, "If you give me the rights to this, I promise you I will produce this, not just in movies, but in every medium in the world." He looked at me and said, "You're full of crap! It's just an arcade game!" That began a three-month process of me trying to convince them that it was more than just an arcade game. They didn't believe it. Because video game movies had recently failed, like Mario Bros., no one believed it. I finally just wore them down and they optioned the rights to me for an insanely short amount of time, which now I would never do, but it was my first deal at my company.
Ed Boon, Mortal Kombat co-creator: When the movie was being discussed, I remember not taking it seriously at first. I thought, "This is probably going to be talked about but not happen." Then all of a sudden we were getting phone calls about casting and they were saying, "What about this guy for this character? What about this guy for that character?" I remember them saying, "What do you think of Danny Glover as Raiden?"
Kasanoff: Everyone was telling me this wouldn't work and my career would be over. Including New Line. They'd already greenlighted the movie, and the studio head walked in with the script, threw it down on the table and said, "I hate the script. I hate this movie." And he yelled at us for an hour and then said, "Go ahead and make it."
Lauri Apelian, associate producer: We were getting submissions for top, top directors. Directors with whole lists of important, wonderful films. I really wanted to find someone who would have an innovative, fresh approach. I went to the CAA screening room to see Shopping. Paul [W.S.] Anderson was an unknown director with this little film. I didn't know anything about it. I was totally blown away with the talent he had in it. Jude Law, Sean Bean. They shot it on something like $100K in the streets of London. Afterward, I said, "We've got to get this guy." There was no question.
Paul W.S. Anderson, director: I grew up in a northern industrial town called Newcastle Upon Tyne, where there was no film industry. I would come to London for meetings when I was trying to get my career off the ground. Quite often, I'd have a meeting at 10 o'clock in the morning and 3 o'clock in the afternoon. I didn't know anybody in London, so all I would do is play video games for three or four hours at the arcade. One of my favorites was Mortal Kombat. So when I heard they were making a movie of Mortal Kombat, most filmmakers were being a bit snooty about it. I was super-enthusiastic.
Apelian: Paul would come in every single day with these amazing, creative ideas with how to shoot something or how to create some fantastical scene. Because of our monetary restraints, we weren't able to do exactly what he was coming up with, but it would lead to something else.
Anderson: I had no experience with visual effects, so I went to Samuel French's book store and I bought every single book I could find on visual effects, on matte paintings, on CGI. I had the jargon down. It sounded like I knew more about CG than anyone else in Hollywood, even though I'd never been into a visual effects house. I kind of bluffed my way in, but I think they could see the enthusiasm.
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August 18, 2015 6:00am PT by Aaron Couch
'Mortal Kombat': Untold Story of the Movie That "Kicked the Hell" Out of Everyone
Netflix/Screengrab
Netflix/Screengrab
The film — which broke the video game curse 20 years ago this week — survived broken ribs, bruised kidneys and ridicule from Hollywood: "Everyone was telling me this wouldn't work and my career would be over," recalls producer Larry Kasanoff.
Video game movies may be a risky proposition today, but in 1995 they were seen as hopeless.
Super Mario Bros. (1993) and Double Dragon (1994) were total bombs — despised by critics and fans alike. The campy Street Fighter (1994) fared better financially but was still years away from earning a cult following on home video.
So it was against all odds when Mortal Kombat hit No. 1 in theaters 20 years ago on Aug. 18, 1995. The film grossed $122 million worldwide and broke the video game curse as the first adaptation embraced by fans.
Mortal Kombat endured expensive reshoots, broken ribs and screaming executives during its journey from arcade to screen. That journey began when producer Larry Kasanoff was visiting some friends at Midway Games in June 1993. He'd previously worked with James Cameron, turning Terminator 2: Judgment Day (1991) into a merchandising phenomenon worth millions. Among its crowning achievements was the T2 arcade game, a slick rail shooter that broke records for Midway.
The guys at Midway showed Kasanoff Mortal Kombat, a new game they said would beat his T2 record. It was bloody, hyper-realistic and already a sensation at the arcade. But Kasanoff believed it was destined to be more than just a video game. He envisioned it as a phenomenon on the order of T2. He saw a TV series, stage shows, albums and movies all in its future.
Midway wasn't so sure.
"YOU'RE FULL OF CRAP! IT'S JUST AN ARCADE GAME!"
In June 1993, Larry Kasanoff is catching up with friends at Midway Games' offices, who are high on their new arcade sensation, 'Mortal Kombat.' Their follow-up, 'Mortal Kombat II,' was in the testing phase, and Kasanoff is stunned by his first look at the series, which had yet to hit home video game consoles.
Larry Kasanoff, producer: I played the Mortal Kombat arcade game in their office for half an hour. I turned to [former Midway Games chief] Neil D. Nicastro and I said, "This is Star Wars meets Enter the Dragon. This is not just an arcade game. This is a whole phenomenon." I said, "If you give me the rights to this, I promise you I will produce this, not just in movies, but in every medium in the world." He looked at me and said, "You're full of crap! It's just an arcade game!" That began a three-month process of me trying to convince them that it was more than just an arcade game. They didn't believe it. Because video game movies had recently failed, like Mario Bros., no one believed it. I finally just wore them down and they optioned the rights to me for an insanely short amount of time, which now I would never do, but it was my first deal at my company.
Ed Boon, Mortal Kombat co-creator: When the movie was being discussed, I remember not taking it seriously at first. I thought, "This is probably going to be talked about but not happen." Then all of a sudden we were getting phone calls about casting and they were saying, "What about this guy for this character? What about this guy for that character?" I remember them saying, "What do you think of Danny Glover as Raiden?"
Kasanoff: Everyone was telling me this wouldn't work and my career would be over. Including New Line. They'd already greenlighted the movie, and the studio head walked in with the script, threw it down on the table and said, "I hate the script. I hate this movie." And he yelled at us for an hour and then said, "Go ahead and make it."
Lauri Apelian, associate producer: We were getting submissions for top, top directors. Directors with whole lists of important, wonderful films. I really wanted to find someone who would have an innovative, fresh approach. I went to the CAA screening room to see Shopping. Paul [W.S.] Anderson was an unknown director with this little film. I didn't know anything about it. I was totally blown away with the talent he had in it. Jude Law, Sean Bean. They shot it on something like $100K in the streets of London. Afterward, I said, "We've got to get this guy." There was no question.
Paul W.S. Anderson, director: I grew up in a northern industrial town called Newcastle Upon Tyne, where there was no film industry. I would come to London for meetings when I was trying to get my career off the ground. Quite often, I'd have a meeting at 10 o'clock in the morning and 3 o'clock in the afternoon. I didn't know anybody in London, so all I would do is play video games for three or four hours at the arcade. One of my favorites was Mortal Kombat. So when I heard they were making a movie of Mortal Kombat, most filmmakers were being a bit snooty about it. I was super-enthusiastic.
Apelian: Paul would come in every single day with these amazing, creative ideas with how to shoot something or how to create some fantastical scene. Because of our monetary restraints, we weren't able to do exactly what he was coming up with, but it would lead to something else.
Anderson: I had no experience with visual effects, so I went to Samuel French's book store and I bought every single book I could find on visual effects, on matte paintings, on CGI. I had the jargon down. It sounded like I knew more about CG than anyone else in Hollywood, even though I'd never been into a visual effects house. I kind of bluffed my way in, but I think they could see the enthusiasm.
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