I think it is likely to resonate well. Frankly, if you're already a Monster Hunter fan, you probably don't need too much convincing. After six hours, I can happily tell you that this is more of what World offered: but better. James has
gone into the nitty-gritty before of radical new systems like bad-ass new weather, monster wounds, and new matchmaking systems. It's all looking pretty damn great.
But this, I think, is most exciting: this may appeal to more people than ever before. And if you're an RPG fan who hasn't given the series a fair shake, this is going to be your best possible entry point. And who knows? In a year's time, Rathalos may have sunk its talons into you and you too may be a material-grinding, multiplayer-loving, endgame-camping master hunter. That's the beauty of Monster Hunter; and with Wilds, it may now have a wider reach than ever.