Monolith: Shadow of War Runs at Native 4K on Xbox One X,

Leasy

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Console crazy powerful and again it is up to the developers if they want native or checkerboard.

Monolith’s Design Director Bob Roberts said during a chat with Wccftech at E3 2017 that Middle-earth: Shadow of War will indeed run at native 4K resolution on Microsoft’s Xbox One X console.

What about PlayStation 4 Pro? Roberts said that the team is still trying to optimize and didn’t have exact specifications on what will be final on the console, but Monolith will try to fit in everything they can. We’ll know closer to launch, then.
. V

We’re not shooting for 60FPS at the time, we are trying to milk more graphics out of it and just make sure it always stays above 30 smoothly..


Monolith: Shadow of War Runs at Native 4K on Xbox One X, The Console Is Crazy Powerful


Buy multiplats on Sony brehs and it support Xbox anywhere.
 

Kamikaze Revy

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So can anyone on here immediately see the difference between native and checkerboard 4K?
(Forget the fact that most likely 85 - 90% of the Arcadium doesn't even have a 4K tv at all)

Because for the past few years you guys swore you could see the difference between 900p and 1080p. :mjlol:
 

lutha

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you setting yourself up man, dont do it...it's a trap....just saying, when the game drops, dont be surprised that a couple of his words change....they even hint at it in the article.....anyway, this is another example of what i was saying in other threads: gamers go crazy for the numbers in front of the letter, and devs noticed....that's why they keep going for higher resolutions and ignore other shyt...
 
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Notorious 1 E.Y.E.

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So can anyone on here immediately see the difference between native and checkerboard 4K?
(Forget the fact that most likely 85 - 90% of the Arcadium doesn't even have a 4K tv at all)

Because for the past few years you guys swore you could see the difference between 900p and 1080p. :mjlol:
you mean you cant? you need new eyes breh
 

Hiphoplives4eva

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Y'all gonna make one these threads for each multiplat?
Didn't see you complaining when Fatboi spammed the arcadium with similar threads propping up the playstation over minute graphical differences these past few years.

The premier home console gaming experience will be had on the xbox this year. Deal with it.

5OSx0.gif
 

el_oh_el

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Didn't see you complaining when Fatboi spammed the arcadium with similar threads propping up the playstation over minute graphical differences these past few years.

The premier home console gaming experience will be had on the xbox this year. Deal with it.

5OSx0.gif
It's fine to point out hipocracies :manny:
 

Fatboi1

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the previous game is native 4K on the PS4 Pro isn't it?
Middle-Earth: Shadow of Mordor PS4 Pro Update Offers Native 4K Most Of The Time


The Middle-Earth: Shadow of Mordor PS4 Pro update was recently released and Digital Foundry performed a graphics comparison between the base PS4 and PS4 Pro version.

Unlike other recent PS4 Pro updates, Shadow of Mordor features some excellent improvements on Sony’s enhanced PS4 console. Included are the “Favor Quality” 1080p mode and 4K “Favor Resolution” mode. The 1080p mode locks the game to 1080p resolution with enhanced graphical quality, while the 4K mode dynamically scales the resolution to 4K. Those who don’t own a 4K compatible display will be happy to learn that the title also supports supersampling.

While the title uses dynamic scaling to adjust the resolution, Digital Foundry reports that a native 4K resolution is achieved pretty much everywhere, even outdoors. This is quite an achievement since the PS4’s lead architect, Mark Cerny, promised resolution scaling between 80% to 90% from 4K on PS4 Pro.
 
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