Mixing/mastering help and tips thread

Deafheaven

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I feel I have a like a great ideas but when they come out the drums might be too flat, snare too loud, sample not crisp enough etc. I'm just trying to get to a new level and I feel this is hella important. I could always just go to an egineer but I feel it would be best to at least learn a bit about how to get a great mix.

software?
equipment?
tips?
 

mortuus est

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Double your drums.

how do you want your shyt to sound like, clean or dirty? me personally i like my shyt a bit gritty so sometimes i re record it off a soundsystem or just add some vinyl static.

remember, you know how you made your beat from head to toe so you will feel some way about your stuff.
 

KushSkywalker

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Imagine the whole frequency spectrum is a bookcase of shelfs.

Each sound is going to belong on a certain shelf and will take up a certain amount of space on the shelf. You may have to cut/boost certain frequencies to get the sound to 'fit' on it's shelf space.

Don't leave any shelf too empty or too full!

Also 'buy' some Waves plugins. Izotope Ozone is good too to throw on the stereo bus.
 

Deafheaven

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man brehs I have izotopes and waves vsts, all of em.

tell me how to properly utilize them :lupe:
 

PRVLG Sound Studios

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Quick Simple tips i always give people just starting out,
Find Balance in your in your Mix.
Think of your song as a live performance on stage by a band.
Use panning to give each instrument it's on space in the record,
Use Eq to enhance and give room for each instrument.Remember,less is more.
A lot of people eq the lower Freq on their kick drums and baseline and just eat up the headroom of their,
while muddying it up.If a dominant low end is your is goal make sure no other sounds are fighting for that space.
Oh and the biggest tip i can give you is Compression isn't a magic wand, it doesn't fix everything.

If all else fails,get a decent-great engineer!
-Jay
 

Propaganda

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a huge thing is just choosing the right sounds in the first place. whatever they are, you want them to be quality sounds and you want them to be able to work together well, even before you really start mixing. just doing that will save you from trying eq/compressing/etc. the fukk out of things to make them "fit". if you can do a decent sounding rough mix (just panning/levels), you're already on the right track.

another thing is just learn your tools. you can have the illest waves plugins, ssl strips, 1176's and whatever but if you don't know how to use them, who cares. eq, compression, reverb, delay, saturation, whatever...read up on them. fukk around with them, figure out what the knobs do. see how they affect different instruments. threre's a lot of bullshyt on youtube and forums and such... but check out dave pensado, ken lewis, soundonsound, gearslutz.com...,there's more that i'm not remembering right but the ones i mentioned are legit and have great tips.

as far as eq'ing goes, i'm more of a "cut first, boost second" type of guy so what i like to do is go with a pretty narrow q, rise that shyt up like 10dbs and find frequencies i don't like or need, and if i do, i'll widen it to see if need any more, then i'll cut that shyt out. oh and for eq'ing stuff, i'd say hi-pass or cut out the low end on pretty much anything that doesn't need to be in that "kick/bass" frequency area...cuz often there's residual noise in that area on other instruments, even hi-hats and cymbals and shyt can have information you don't need muddying up your low end. on most other effects, i do the opposite of how i eq - i'll basically start that effect at zero and gradually raise it up and up until i'm really feeling it, then i'll push it a little more just to check...and if it's not working, i'll pull it back to where i liked it.

when i think of other shyt i'll come back to this.
 
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