Microsoft is adopting Epic's revenue split for the PC Store

Gizmo_Duck

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Good point.

But Steamcats already put Live Gold for PC in the grave. They are not leaving Steam for Microsoft's next attempt at trying to convince them to switch alliances.

It is interesting that people ride hard for steam against epic, i guess we’ll see how it goes with a 3rd player in the race
 

Gizmo_Duck

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Doubt it, the public backlash against anyone competing with steam is real. Even EA bowed down.

its a miracle gog is holding up.

I only say that because there was just an article that came out with devs talking about 30% cut is too much to take.

Most game devs don't think Steam earns its 30% revenue cut | PC Gamer

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“Steam is the dominant PC game distributor by far, but the majority of game developers don't think Valve is earning its 30% revenue cut. In a survey of over 3,000 game industry professionals (mostly from North America and Europe), only 3% said that it's fair for stores such as Steam and GOG to take 30% of their revenue. Another 3% said that more than 30% is justified (strange answer!), but most think the cut should be lowered. 43% said that a 10% or 15% cut is justified.

The question, which appeared in the 2021 GDC State of the Game Industry survey, was worded: "What do you think is a justifiable amount of your game’s revenue for digital storefronts (eg Steam, Epic Games Store, App Store) to take?"

A similar question was asked in GDC's 2020 survey, although it was aimed directly at Steam: "What do you think is a justifiable amount of your game's revenue for Steam to take?" In that survey, just 7% of respondents said that 30% or more was justified. 2019's survey posed a yes or no question, asking if Steam justified its 30% cut, and Valve didn't fare well there, either. 32% of respondents said "no" and 27% said "probably not."


The 30/70 revenue split, which once seemed like an immutable industry standard, has been heavily scrutinized in recent years in part because Epic Games came out swinging in late 2018 when it launched the Epic Games Store. Epic declared that a 30% cut is unreasonable, and set its fee at 12%, directly challenging Steam, GOG, and the Apple and Google app stores.

Epic's competition didn't scramble to join it, but it has budged. Steam lowered its cut, though only for big publishers who've brought in over $10 million on the platform. Apple took the opposite approach, favoring small iOS developers by halving the 30% App Store cut for those that earn under $1 million in revenue per year. Google's Play Store will follow suit this year.”
 

iceberg_is_on_fire

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What does brick and mortar stores get % wise
Anatomy of a $60 video game

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