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Mark Cerny: When making consoles, we're not trying to build low-cost PCs
PlayStation legend Mark Cerny discusses PS5, the challenges of making consoles, and his 42-year games industry career
www.gamesindustry.biz
The other thing that has been surprising is the push to 60 frames per second. Based on previous console lifecycles, I would have expected there to be a lot more games that are 30 frames per second only, just because the artwork can be so much more detailed if you have longer time to render it. Instead, the almost universal rule this time around has been the games run at 60.
"It's great from a play perspective. Gamers overwhelmingly prefer games that are higher frame rates. I just didn't expect such a departure from previous generations."