William Bassington
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Connected Careers Developer Blog | EA SPORTS
Connected Careers Developer Blog | EA SPORTS
I’m Josh Looman and I’m here to tell you about the most exciting thing to happen to career modes in sports games in a very long time. It’s called Connected Careers and it’s going to set the standard for career modes for at least the next decade. Our goal is simple…after you play Connected Careers, you’ll never be able to go back to the same old bland franchise or single player mode that you see in other sports games.
We’ve been working on Connected Careers since the beginning of the Madden NFL 12 development cycle and are so proud to finally be able to show it off. We’ve been given overwhelming support from our GM Cam Weber and Executive Producer Roy Harvey, and once more career modes are a priority for the Madden NFL franchise.
I’ve been pitching this mode in some capacity for the last four years and it’s great to see it finally become a reality.
Before I get to the details, I have to admit that I had a few good laughs over the speculation about Connected Careers when the mode was first teased a few months back on our website. I had fans on Twitter asking me if it was a new season mode that was entirely controlled by Kinect and I even had one guy ask me if it was a new addition to Madden Ultimate Team. I appreciate the passion, but most of the guesses were pretty far from the truth.
So what is Connected Careers? Without further ado, let’s get to the details…
Getting Connected
At the heart of it, Connected Careers is about connecting you and your friends, in the ultimate career mode, online or offline.
I know this might be a little hard to wrap your heads around and that’s understandable. When we announced it at the first community day, the reaction was one of pure shock. Afterward, I still had community guys coming up to me and asking questions about the salary cap being added to online franchise. When I explained that online franchise was dead and was being replaced by Connected Careers, they reacted like it was Christmas morning.
This is an entirely new mode. Franchise Mode, Superstar Mode and Online Franchise Mode are gone. They’ve been replaced by one complete mode that is deeper (in the first year) than those other three modes combined.
This new mode seamlessly combines Superstar, Offline Franchise and Online Franchise into an online/offline career mode that allows you to play as practically any player or coach and live out your NFL dream.
It’s got everything you expect and a ton of features that you aren’t going to see coming.
Let’s run through the basics:
Salary Cap and real contracts? Check.
Full offseason featuring the Draft and Free Agency? Check.
Rookie Scouting? Check.
Play for 30 years just like offline franchise mode? Check.
Play with 32 humans in a league? Check.
Something tells me that you’ve got a huge smile on your face right now.
Honestly…we’ve thrown in everything but the kitchen sink and while it took a lot of sweat, blood and tears to get here, we’ve done it in one year.
Ok, let’s start talking about individual features.
Getting Started
Just like you’re used to in Online Dynasty or the newly retired Online Franchise Mode, the first time you boot up Madden NFL 13, you’ll have the choice to start a new league as the commissioner or join a league that another commissioner has created.
As you advance through the process of creating or joining the league, you’ll have to make some choices.
Want to create a new player or coach from scratch that looks like you, thanks to GameFace? You can.
Want to play as any active player or coach in the NFL? You can. You’re no longer limited to only playing as a rookie in this new mode.
Or even crazier…Want to play as rookie versions of legendary coaches and players like Jerry Rice, Joe Montana, Barry Sanders or Bill Walsh? You can.
Pretty cool, huh?
So yes, this means that you have the ability to start a career with Tim Tebow, Tom Brady, Calvin Johnson, Ray Lewis, etc. The list goes on and on.
You can even start a career with Greg McElroy if you want. It’s your choice.
If you choose to create a new player or coach, you’ll be asked to select a player type as and then you’ll choose a backstory as a player or coach.
Your player type determines what you look like and what your initial ratings are. Choose to be a power back and you’ll look like Brandon Jacobs. Choose a big red zone threat wide receiver and you’ll look a lot like Megatron.
Your backstory modifies your initial ratings even more and determines what your expectations are from the start of the game. If you select ‘Undrafted Player’ as your backstory for instance, you’ll start with lower ratings but you’ll also have lower expectations.
We’ve talked a lot throughout development about Connected Careers being the first true sports RPG, and your ability to choose multiple roles and then have your player type and backstory define your strengths and weaknesses makes this new mode feel more like an RPG than any sports game you’ve ever played.