IO Interactive (Hitman) is developing an online fantasy RPG

Gizmo_Duck

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It has now been a decade since we first imagined creating a new "World of Assassination" for our HITMAN games. Seven years ago, we launched that world in its infancy and nurtured it to grow to comprise three full games, exciting new game modes, many additional locations, and extra targets. And more importantly, it has allowed us to build a bond with our community that has supported us ever since. We have gone from a strong vision, through a lot of unforeseen events, to the ever-expanding world with freedom of approach in its core that we have today.
Now we are sharing with all of you, that we are embarking on a new adventure! One that expands our creativity, our capabilities, and in some sense our identity. We are building a new world, a new IP – an online fantasy RPG. A world and a game built from the core to entertain players and expand for many years to come. It feels familiar, yet at the same time IOI is going on a journey unlike any we have been on before.
For many, this journey is also a deeply personal one that began long before we started making games for a living – and it started with the fantasy genre. From the "Fighting Fantasy" books compelling you to choose your path, alone, against wizards, lizards, and thief kings. To the togetherness, camaraderie, agony, and delight found around the tabletop. For some it meant taking the role of a game master: Part storyteller, part AI opponent, part guide, part villain. For everyone around that table it meant creativity, imagination, building a world together, and a shared goal in creating a great game experience.
 

rdj

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Guess the rumors were true. Don’t know how to feel about this without a gameplay trailer.
 

Barney Rubble

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How many studios have gone under chasing the holy grail of WoW's success. MMO's are the most expensive and hardest type of game to make. Didn't IO narrowly escape closure thanks to the success of Hitman. Good luck :francis:
 

Gizmo_Duck

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How many studios have gone under chasing the holy grail of WoW's success. MMO's are the most expensive and hardest type of game to make. Didn't IO narrowly escape closure thanks to the success of Hitman. Good luck :francis:

My thing is, why do they always have to make them generic fantasy?
 

Barney Rubble

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My thing is, why do they always have to make them generic fantasy?
It's cuz these developers grew up playing D&D and WoW. It's what got a lot of them into game development. So they're trying to fulfill some childhood fantasy.
 

Gizmo_Duck

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It's cuz these developers grew up playing D&D and WoW. It's what got a lot of them into game development. So they're trying to fulfill some childhood fantasy.

Yeah, im not the target market anyway but FFXIV is killing it because its doing osmething different. I logged in and saw nikkas on flying akira bikes and shyt lol

Feel like every year there is a new EverQuest MMO
 

Tetris v2.0

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Hopefully this studio learned a bit from the disastrous Hitman 2016 launch. We look back on the World of Assassination trilogy as a major success now, but as a longtime series fan, that shyt was a dumpster fire at launch.

I'd much rather the Bond game with stealth and disguises get prioritized over another fantasy RPG. But this studio is great at creating immersive worlds so I think they can deliver something interesting either way
 
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