An
Inverse interview with game director Jerk Gustafsson reveals that the studio made a conscious effort to make gunplay secondary to the rest of the game. He said, “We know that we can do [shooting] well, so it's never something that would ever concern us. We know that we can get that right. So very early on, we did this pie chart with different types of experiences. Everything from stuff like hand-to-hand, navigation, and traversal. We started our focus on those things that we knew were going to be challenging, especially in first-person.”
In a
separate interview, Gustafsson revealed that there would be quite a lot of puzzles, and not just easy ones that players can breeze through – “Those [players] that are looking for puzzles that can be hard to solve, they will find them.” Some of the very difficult ones will be optional, it seems, and while it’s not clear exactly
what kind of puzzles the larger game will face, previewers described solving a puzzle in the Great Sphinx of Giza by snapping photos to collect clues.
It looks like The Great Circle won’t be just brute force and speedy whipping, it’ll make us use our brains like Indy does – after all, the iconic character spends quite a lot of time solving environmental puzzles and avoiding booby traps in his quests to obtain various relics. That alone is already more than I expected. Lord help me, I’m putting my fedora on.