Indiana Jones And The Great Circle | PS5, Xbox Series X|S, PC | Dec 9 2024

CourtesyFlush

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All the jokes and complaints about God Of War and Uncharted being cutscene heavy meanwhile, this game has a cutscene every two seconds but it’s cool because GamePass. :mjlol:
Welcome to movie game glory brehs :blessed:
Damn really a lot of cutscenes like that? Can you describe how bad it is, cause that makes or breaks a game for me. I despise cutscenes constantly interrupting my gameplay
 

Stone

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Left the Vatican by accident before I could do more of the side stuff. It definitely captures the feel of an Indiana Jones movie.

Could def see the stealth being a turnoff for some but that’s really my only critique this far.
 

CourtesyFlush

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Heard there's a shyt ton of cutscenes? I don't mind them between levels but when they start interrupting the gameplay constantly it makes the game lose immersion to me
 

MeachTheMonster

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Heard there's a shyt ton of cutscenes? I don't mind them between levels but when they start interrupting the gameplay constantly it makes the game lose immersion to me
The cutscenes are long, but you get long stretches of uninterrupted gameplay in between.

I hate games that take control from you every few seconds. This game doesn’t do that :ehh:
 

Stone

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Goty quality loved it
Yeah I just beat it and have to agree here. They lived up to the source material and even exceeded it.

Only design choice I have to disagree with is making you find those adventure books to upgrade Indy. Would have preferred just a traditional skill tree
 

MeachTheMonster

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Still working on the vatican level.

Really enjoying the open ended gameplay. The puzzles are just challenging enough to be compelling, but not so obscure that i need to google solutions :ehh:


Also i really like how dynamic everything is.

Like the whip stuff is totally dynamic and physics based instead of being canned animations. Same for stuff like lighting torches, opening doors, climbing, etc. Everything is real time interactive dynamic stuff instead of hitting a button and watching the animations play out :ehh:
 

Stone

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One more thing to add, the first person perspective I think makes the puzzles and stealth more enjoyable. If it were more gunplay I think I’d prefer 3rd but for the way it’s designed first person was the way to go
 
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