What does that have to do with anything?
There is already a thread for the game.
In a conversation with PC Gamer global editor-in-chief Phil Savage at Gamescom, MachineGames creative director Jens Andersson explained how these puzzles will challenge us, but ideally not send us to our phones to Google the solution.
"We need these puzzles to be challenging," Andersson explained. "We don't want to dumb them down into this kind of cinematic set-piece: You pull the lever and the old mechanics release, it needs to be proper puzzles."
According to Andersson, the Great Circle will have a large variety of those proper puzzles, which hopefully means we won't get that "ugh, this again" feeling of Half-Life Alyx's hologram minigame or BioShock's blasted pipes. The goal was "finding the balance to make them challenging, but not blocking you," and Andersson even declared that "Players should never get stuck in this game—then we have failed."
"We have it as a hint system, so if you do get stuck, we don't want you to go to YouTube to look up the solution, because that's immersion-breaking and bad," said Andersson. "We want to keep you in the game. But we do recognize that skill levels vary. So you can snap a photo of the puzzle, and Indy will help, give you a suggestion, you can keep going if you need more information."
@Gizmo_Duck most anticipated game
Microsoft following in Sony footstepsFinally i get to play as a cracker with a whip
Finally i get to play as a cracker with a whip
Would be co-produced by Toure and John Legend.yall so stoopid
what if someone legit made a slavery video game?
play as a runaway slave trying to escape to the north
- escape from the slave catcher patrol from your plantation
- meet up with Honorable Creh John and participate in the raid on Harpers ferry
- participate in more slave revolts
- civil war chapters (before Emancipation)
- end the game with going back to get your family from the plantation with the Plantation Owner as the final boss