I worry about the future of gaming

Knowledge

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I know this is old new to most of us but it seems to be getting more and more blatant with each passing day. I'm talking about the pc/console gaming companies/market trying to copy the mobile game market. If you grew up in the 90's playing on some of the golden consoles (nes, snes, genesis, etc) then you remember when all you had to do was talk your parents into buying that game you wanted or trading with a friend and that was the end of it. Now days you can spend well past $100 of a game and still not have the full game. The industry is starting to remind me of when stories broke out about people spending thousands on candy crush n shyt just to get to higher levels. shyt is honestly getting sad out here, and its no one's fault but the gamers because people dont know how to vote with their wallets.
 

Thatrogueassdiaz

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Brilliant business moves honestly. Those games reach all populations. Im confused on whether you dislike mobile games or dislike pay for play/micro transaction aspect of it. I think the gaming industry will eventually outgrow it like it does with all fads. I think we are finally out of the DLC era. It's not as pervasive as it was and it's not game breaking. It's usually extra content that is more like an epilogue, not a core part of the game. shyt, even God of War said fukk it, no DLC :birdman:. Do you know how much they could have made by making several 5-10 hour DLC?

Anyways, we won't see a change for mobile, but we will for consoles. It takes around 5-7 years to outgrow a fad. Micro transaction will go away in time. I give it another 2 years before it's cut exponentially from consoles
 

DPresidential

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Red Dead Redemption came out in 2018. A game that - regardless of its online - feels complete as any game ever. It's a work of art.

Battlefield, for all its faults, is a franchise that is still willing to take chances on their games. E.I Battlefield 1 setting, movement freedom in BFV

Rainbow Six Siege, arguably one of the most complete and perfectly niche FPS shooters ever created also came out in this gen.

The 2.5D platform space is fun and innovative as hell. Limbo, Inside, Unravel

I understand Spiderman is another amazing experience.

I think these are just some of the examples of games that are this gen and feel fresh. It can also be argued that a gaming space where CoD is not the first thing people think of when it comes to FPS is a good place.
 

Doctor Wily

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Fortnite will be the downfall of gaming
:yeshrug: nah.

Stealing forgotten concepts from the past (Fortnite borrows heavily from Midways the Grid for example)and overcharging for Nostalgia going to be the downfall of gaming.


I'm already expecting there to be Remasterd versions of Until Dawn , Cuphead and other popular titles that debuted on Ps4/Xbox one this gen.
 

Doctor Wily

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Games have been $60 for the longest. Even a McDonald's meal that was $2.99 is like $6 now. They should raise the price of games. Everything has to grow because of inflation.
Avg games in the 8-bit era were 39.99 with Nintendo first party games being 49.99 and Imports like Romance of the three Kingdoms going for 59.99 which was rare back in 1989.

SNES/Genisis games for the most part were 39.99-49.99 with the top line-late gen games going for 59.99 (Chrono Trigger/Yoshi Island/Killer Instinct/Vector Man).

32 bit era games ranged anywhere from 39.99 (Sony/Saturn) to 200+ Neo Geo

Then from 98 up until 2007 the avg game settled in around 49.99.

The base price should always be 49.99-59.99 period.
 

Lord Bison

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The future of gaming is in VR. Yall cats better get on that VR wave right now :ufdup:
 

Pimp

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Avg games in the 8-bit era were 39.99 with Nintendo first party games being 49.99 and Imports like Romance of the three Kingdoms going for 59.99 which was rare back in 1989.

SNES/Genisis games for the most part were 39.99-49.99 with the top line-late gen games going for 59.99 (Chrono Trigger/Yoshi Island/Killer Instinct/Vector Man).

32 bit era games ranged anywhere from 39.99 (Sony/Saturn) to 200+ Neo Geo

Then from 98 up until 2007 the avg game settled in around 49.99.

The base price should always be 49.99-59.99 period.
ads-Circuit_City-2005_11_20-1024.jpg


I remember I wanted a rpg game for Nintendo. shyt was $80 and that was in the 80s.. The price of the brick needs to move up.

In 2008 iPhone was 500..2018 its $1100
 

Doctor Wily

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ads-Circuit_City-2005_11_20-1024.jpg


I remember I wanted a rpg game for Nintendo. shyt was $80 and that was in the 80s.. The price of the brick needs to move up.

In 2008 iPhone was 500..2018 its $1100
Square Soft /Koei games were always overpriced bullshyt.

I suppose because the extra 20/30 dollars covers for translation ? :patrice:
 

Ciggavelli

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This has been said ad infinitum, but games should realistically cost $100 each. They’ve been $60 for like 25+ years. What other form of entertainment has remained the same price for 2-3 decades?

Also, from a scale standpoint, games offer the most value in terms of entertainment by cost per hour.

$100 game (game plus dlc and micro transactions)
-play for 40hours, which is $2.50 an hour

$15 movie
-watch for 3 hours, which is $5 an hour

$20 book
-read for 6 hours, which is $3.33 an hour

And games are the most fun they’ve ever been. Mario, Zelda, God of War, RDR2, Witcher 3, Spider-Man, etc, came out the gen.

I dunno what some of you are complaining about :francis:
 
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