Helldivers 2 (Arrowhead, PS5/PC, 2024) (457k+ CCU on Steam)

Deezay

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What is a good loadout for the bugs brehs?
Anything fire related, but this is what I've been using...

Primary: SMG-72 Pummeler or LAS-16 Sickle

Secondary: P-19 Redeemer

Grenade: G-12 High Explosive or G-13 Incendiary Impact

Armor: CE-Trench Engineer Medium armor with lower recoil and bonus grenades

Stratagems: Grenade Launcher or Flamethrower, 500KG Bomb, Eagle Cluster Bomb or Orbital Laser, Autocannon Sentry

Booster: Stamina Enhancement
 

PS5 Pro

DC looking a 1/2 seed right about nuh
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The Original Rec Room Gang
It's proven I beat all the games you stan for, and don't play.
Go punch the air.

We play games, you talk about about 'em; we ain't the same.

I have a thread for videos. Post something in there,...anything.
You play games? Prove that you playing what you stanning for.
If not, don't tag me again.
I only converse with those that actually play.

Squabble with the Barber that gave you that line up.
:salute:
My arms too short to box with God :yeshrug:
 

Deezay

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months and people still don't know how to fight bots :dead:
months and people still throw walking barrages facing the evac :deadrose:
seen a dude stare a cannon turret in the face and spam the respawn button like we weren't in a jammer :scust:
Still? :mjtf:
 
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Robbo

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What is a good loadout for the bugs brehs?

I've been running flamethrower , 500kg, and 2 entries ( gatling and either autocannon or rocket)

I user the liberator from the viper commando Warbond and grenade pistol.

With the sentries I Try to put them far away from the action so they don't get destroyed immediately. The autocannon is nice for chargers also because it staggers them and prevents them from destroying the sentires.

Gatling destroys annoying bugs like hunters and shriekers.

500kg takes out bile titans or big loads of bugs.

Grenade pistol is good for bug holes
 

Ya Sinning Mane

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The game is cool, but randoms are so beyond dumb I can’t play higher levels ,cause they die to much to quick or don’t stay wit the team.:comeon:


Soured my experience and uninstalled after a month

That and I feel the game design is outdated, how long can one kill ,and do simple objectives for
Really tho?

Having same unlocks for months jus color palette swaps.
:beli:
 

Gizmo_Duck

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Under the Hood​

The last addition I want to highlight about the Escalation of Freedom update is that we're making changes to mitigate the problem of grief kicking in Helldivers 2. While it's our hope that players engage with the game in good faith and sportsmanship, we do recognize that some players are using the team kicking to grief others.

To help improve this we have implemented a system where if a player is kicked, they will spawn into a new session as the host with all of the team's loot from their previous session. All items can now be picked up by the player before extraction. The squad doing the kicking will see a message in the chat widget that a player has been kicked, yet their loot remains unchanged.

With these changes, all players have the opportunity to leave with all loot collected on mission, with no one Helldiver losing out. We're committed to making changes that will improve the player experience and encourage healthy, cooperative gameplay.

Along with this, we're also releasing other quality of life upgrades with Escalation of Freedom, including major fixes to the social menu to make diving with your friends easier.
 
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