a lotta modern faux-RPG's like Redfall & Gotham Knights has shyt like incremental stat increases (example, 5% increase in headshot damage or something) in place of real upgrades if a game ain't giving me more options in combat/movement with it's upgrade system, then it's a lame system imo
even so, I remember in one of the Prototype games you had to spend skill points to unlock basic shyt like a dodge roll. I hate when developers take basic controls away from you (especially movement options) just to force some lame upgrade system you
even so, I remember in one of the Prototype games you had to spend skill points to unlock basic shyt like a dodge roll. I hate when developers take basic controls away from you (especially movement options) just to force some lame upgrade system you
Last edited: