Games that tied video game mechanics into the lore

DaSk8D00D

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I’ve always liked it when games make video game mechanics a part of the game world. For example, Destiny made dying and respawning an actual part of the universe with the Ghosts reviving their guardians. They literally train in the crucible by killing each other and respawning over and over again :skip:

IMO it makes the game more immersive. When you play other multiplayer shooters, there’s a disconnect from the immersion of the game because people don’t just magically respawn after getting sniped, so the whole setup of a multiplayer match isn’t realistic in a game like CoD or even Halo, but in Destiny that’s an actual thing so the competitive multiplayer “makes sense” in the actual game world.


Another example would be like how some games make you access DLC through some kind of portal into another realm or other things like that. Basically an in-game reasoning to explain why there’s suddenly some whole other area that plays differently or is in another timeline separate from the “base” game world

What are some of yall favorite examples of implementing real-life game mechanics into the actual world and lore of the game itself?
 

Gizmo_Duck

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All souls games

In bloodborne you are a part of a living nightmare that you can’t escape from, even in death. Same with souls, you are a reincarnated warrior that will be brought back from death as many times as it takes.

Also death stranding, pretty much every game play system is explained in the lore of the game.
 

DaSk8D00D

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All souls games

In bloodborne you are a part of a living nightmare that you can’t escape from, even in death. Same with souls, you are a reincarnated warrior that will be brought back from death as many times as it takes.

Also death stranding, pretty much every game play system is explained in the lore of the game.


MGSV did a good job of this as well with their tech. Some stuff like instantly capturing enemy vehicles and soliders were made to be realistic with that balloon extraction thing. Cuz how else are you going to kidnap 8 soliders, 2 tanks, and a shipping container in under 5 minutes? :lolbron:
 
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MGSV did a good job of this as well with their tech. Some stuff like instantly capturing enemy vehicles and soliders were made to be realistic with that balloon extraction thing. Cuz how else are you going to kidnap 8 soliders, 2 tanks, and a shipping container in under 5 minutes? :lolbron:

The fulton skyhook is real though and has been used to extract personel from behind enemy lines

it's also shown in the dark knight movie when he abducts the chinese man from hong kong
 

DaSk8D00D

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The fulton skyhook is real though and has been used to extract personel from behind enemy lines

it's also shown in the dark knight movie when he abducts the chinese man from hong kong


I could see it working with people but can it be used for large objects like vehicles and shipping containers?:lupe:

The game make it look so easy to just pull some shyt out his back pocket that can lift a tank :pachaha:
 

Gizmo_Duck

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I could see it working with people but can it be used for large objects like vehicles and shipping containers?:lupe:

The game make it look so easy to just pull some shyt out his back pocket that can lift a tank :pachaha:

Well you know Kohima is gonna put some spice on it. The way they zip up is kinda comedic
 

TL15

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That X Men game you couldn’t beat without restarting it :francis:

Sonic tapping his feet at you when you don’t move for a while :stopitslime:

RDR honor system and Fable how your player changes with choice to an extent :ehh:
 
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