Forspoken Interview on world, characters, battle system, and more

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We Spoke To Luminous Productions About The PS5 Exclusive Forspoken




THE THEME OF SELF-DISCOVERY ALONGSIDE HAVING A STRONG FOCUS ON FREY SEEMS TO BE A BIG PART OF FORSPOKEN'S NARRATIVE. THERE WAS MENTION OF THE IDEA OF TRIBE AND FAMILY BEING IMPORTANT AS WELL. IS THERE A WIDER CAST OF CHARACTERS THAT GET INVOLVED WITH THE PLOT OR DID YOU TRY TO KEEP IT SMALL TO EMPHASIZE FREY'S JOURNEY?
Raio Mitsuno – The story does revolve around Frey, but part of her journey to self-discovery and discovering this feeling of tribe and family has to do with her relationships that evolves with the various people that she meets in Athia. We haven't introduced a lot of characters yet, but in Supal she's going to meet a lot of people, get to know them, get to know their backstory, what they're about, what their lives used to be, why the world is in the state that it's in and over the course of those interactions, those relationships and the stuff that Frey goes through over her journey is what's going to all contribute to this topic and theme of self-discovery.
Takeshi Terada – It's not just the main character Frey who's fleshed out. There's a lot of her family, you do get to see that the story behind them and a lot of the other characters. All the other characters are full, fleshed out characters that contribute to the story.

DURING ONE OF THE COMBAT SECTIONS, A WHEEL WAS PULLED UP WITH ALL THESE SPELLS ON IT. THERE ARE QUITE A FEW TYPES OF MAGIC TO USE THERE, OFFENSIVE, AND DEFENSIVE IN COMBAT. ARE YOU WANTING PLAYERS TO ADOPT A PARTICULAR PLAYSTYLE AND SORT OF BUILD INTO IT? OR ARE YOU MORE PUSHING THEM INTO USING EVERYTHING AT THEIR DISPOSAL TO GAIN AN ADVANTAGE?
T.T – When we were putting together the battle system, what we felt was most important was that it allowed different players to use different play styles and to use the magic in the way that they wanted to. We've got a huge selection of different spells and different capabilities, and you can really choose how you want to use them. For example, one player might prefer to go up close and use the close combat spells as their main artillery, whereas another player might think no, I prefer to hang back and shoot from a distance. There are other options too, for example, if you prefer to lay down traps and ambush enemies, you can do that as well
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NOTICED BRIEFLY THAT WHEN CERTAIN ENEMIES WERE HIT BY CERTAIN SPELLS IT SAID THEY WERE VULNERABLE. IS THAT JUST AN ELEMENTAL WEAKNESS THING OR CAN SPELLS COMBO OFF EACH OTHER AND PROVIDE UNIQUE EFFECTS WHEN USED IN TANDEM?
T.T – We can’t reveal too many fine details about the actual mechanics of the battles at the moment, but to give you an idea on that, with having the massive amounts of magic to choose from, we wanted to give players ways to think about them and how they use them in the game. So, there are elements and elemental affinities alongside an elemental weaknesses system in the game.

The parkour was also mentioned earlier. Can we imagine an open world in which one can move around freely and run around a lot or will there be many limited spaces that offer enough obstacles for obstacle course skills?
Takefumi: Of the two options mentioned, the world fits the first description more closely. It's a wide, big open world where you can use pakour skills to progress better and cross all the walls to see more of the world.
Raio Mitsuno: I would like to add that the magical parkour is not limited to traversal, you can use it in combat as well. If you suddenly find yourself in a precarious position during a fight, you can use the magical parkour to your advantage and use the environment surroundings to gain an advantage. If there's a wall you can kick off of it and put yourself in a better position for follow-up attacks. So there are a lot of ways to use magic parkour, it's not just about traversing in the vast open world.

When we're not busy chasing the main mission, what will we be able to do on Athia, and how will combat work in such a vast world? These are just some of the doubts that, just like you, we have about Forspoken. The answer that we are given is unfortunately largely vague, except for one detail about the exploration very interesting.
T. T - The game world is unique, totally seamless, no loading. You'll be able to move wherever you want, and there are no situations where we'll restrict your scope, even in combat. As long as you can, you'll be able to enter and exit a battle at will.
The world of Athia, where Forspoken is set, has been brought to the brink of destruction and only one city is left standing. The rest has been pretty much devastated and this will be reflected in the game map and gameplay. Exploring Athia is the "side content" of Forspoken, its secondary mission, and in doing so you will be rewarded with lots of lore that among other things will tell what brought this enchanted land so close to the end. In Forspoken, exploring is a bit like solving a great mystery".

R.M - The game has a very strong story focus. You follow the stages of the story and they play out the way they were scripted. But we wanted to design the open world in such a way that the player can also experience something off the beaten track. There are large areas to explore and events when you get to certain places. You can expect a compelling story, but also the open world and events there surrounding it. You're not just supposed to stumble from one battle arena to the next, it also involves unearthing the secrets of previous civilizations and cultures that the rift has wiped out.

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Fctftl

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I hope they drop a demo to try it out


Nice to read the side content is lore heavy n not just “fetch this for the sake of fetchin it.”
 
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