Gizmo_Duck
blathering blatherskite!
FBC: Firebreak is a 3-player cooperative first-person shooter set within the enigmatic Federal Bureau of Control (FBC). As the Bureau's headquarters faces a deadly and prolonged siege by otherworldly forces, only Firebreak—its most adaptable response unit—has the skills and courage to restore order.
"We have always done single player games at Remedy, and rest assured, we have more single player games in development, and they will be awesome, but for a long time we have wanted to make a PvE multiplayer game. There are loads of us here who love multiplayer besides single player. We don't want to be doing the same types of games all the time; it's good to take on new challenges."
You'll take on the roles of fearless first responders in the Federal Bureau of Control, sent to fend off paranatural threats in the dark heart of its shifting, eldritch headquarters, The Oldest House. This might have the shape of other PvE multiplayer shooters, but even from the first trailer you can tell there's a distinct Remedy touch to the enemies, environments, and especially equipment.
"What I can say is that the Firebreak crew has been cleared to carry 'paranatural augments,' which are Altered Items engineered into tool attachments," explains Puha. "Like the Garden Gnome you saw in the trailer. These are more or less our take on 'ultimates' and are not to be taken lightly. I like to think of them as a jaguar in a box [laughs]. You carry the box, you point it at something, you open the box, and you just kind of hope the jaguar doesn't turn around and eat you or your friends instead."
"For the people who are keeping up with the single-player journey, we wanted to make sure that FBC: Firebreak was a legitimate and impactful part of that history and lore. The narrative style you've seen in our previous games just wasn't ever going to work here, for this kind of game. When you think about these differences in FBC: Firebreak's gameplay – world over story, multiplayer over single-player, voice-chatting with your teammates, action over exploration and so on – you can probably see why it was important that we made FBC: Firebreak a stand-alone experience.
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