Extreme state of the art AI is being developed for Gran Turismo Sport

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
72,369
Reputation
5,380
Daps
153,423
Reppin
Duckburg, NY
Sony’s new AI agent achieves superhuman Gran Turismo Sport scores

Among racing games, Gran Turismo Sport (GTS) is known as a highly realistic driving simulation, modelling phenomena, such as the influence of tires’ temperature and a car’s current fuel level on traction. Therefore, similarly to real-world racing, the optimal trajectory (i.e., the trajectory leading to the fastest lap time) for a car in GTS depends not only on the geometry and properties of the track, but also on various (a priori unknown) physical characteristics and states of the car. Due to its similarity to real driving, and the relatively low price of training in GTS compared to training with actual race cars, GTS is also used to cast drivers for racing teams.

Different from classical state estimation, trajectory planning and optimal control methods, our approach does not rely on human intervention, human expert data, or explicit path planning. We found that it could generate trajectories that are qualitatively similar to those chosen by the best human players, while outperforming the best known human lap times in all three of our reference settings, including two different cars on two different tracks.]


Forza boys shaking. :lupe:
 
Top