Exodus [is very] handcrafted,” Ohlen said. “Every time you visit a world, we want it to be this experience where everything is unique. We don’t want players to see the horizon. We want them to feel like they’re exploring a universe, and that they can go anywhere, even though they can’t. That’s why we have people on the team from Mass Effect, and we have people from Naughty Dog.
it's... it's Andromeda. It screams ME:A - the do-over, with a sprinkle of Interstellar for the plotline.
Ok.
I'll stand by my theory on that game. If they hadn't called ME:A a Mass Effect game, it probably woulda done fine and been looked at as ok but not all-time. And this'll probably be exactly that. A perfectly ok 7~ score space game.
Karpyshyn's strength is worldbuilding and characters so this bleh gameplay reveal didn't much for me. Then again, I can only judge the worldbuilding and character work once I play this shyt
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